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(Created page with "= Alduin = {| class="wikitable" |+ Quick Info |- | Class: Sorcerer || Subclass: Soul of the Storm |- | Race: Gold Metallic Dragowrought || Alignment: ? |- | Background: Sage || Game: Peril of the Fire Druid |} == Combat == {| class="wikitable" |+ Quick Combat Info |- | Armor Class (AC): 13 || Initiative Bonus: +0 |- | Max HP: 7 || Speed: 30ft |} {| class="wikitable" |+ Attacks |- ! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes |- | Eldrit...") |
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|+ Quick Combat Info | |+ Quick Combat Info | ||
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| Armor Class (AC): | | Armor Class (AC): 14/11 || Initiative Bonus: +0 | ||
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| Max HP: 7 || Speed: 30ft | | Max HP: 7 || Speed: 30ft | ||
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! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes | ! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes | ||
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| | | Firebolt || Ranged, 120ft || 1d20+6 || N/A || 1d10 Fire Damage || N/A | ||
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| | | Chaos Bolt || Ranged, 120ft || 1d20+6 || 1st Level Spell Slot || 1d6 + 2d8 Damage || Look at spell | ||
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| | | Dagger || Melee, Thrown 20/60ft || 1d20+3 || N/A || 1d4+1 Piercing Damage || After attacking with a light hammer or dagger, you can attack again with the dagger, however you only deal 1d4 Piercing damage. | ||
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| | | Light Hammer || Melee, Thrown 20/60ft || 1d20+2 || N/A || 1d4 Bludgeoning Damage || After attacking with a light hammer or dagger, you can attack again with the light hammer. | ||
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! Name !! Range !! Saving Throw !! Resources Expended !! Damage !! Notes | ! Name !! Range !! Saving Throw !! Resources Expended !! Damage !! Notes | ||
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| | | Mind Sliver || 60ft || DC14 Int || N/A || 1d6 Psychic Damage, none if successful Save || On failed save, target subtracts 1d4 from next save they make before end of your next turn. | ||
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| | | Shooting Star || 120ft, 5ft Square || N/A || N/A || 1d10 Radiant Damage || Start of your next turn targets in the area take the damage. | ||
|} | |} | ||