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| Chill Touch || Ranged, 60ft || 1d20+6 || N/A || 1d8 Necrotic Damage || Target cannot heal for one round, if it's an Undead, it has Disadvantage on attack rolls against you. | | Chill Touch || Ranged, 60ft || 1d20+6 || N/A || 1d8 Necrotic Damage || Target cannot heal for one round, if it's an Undead, it has Disadvantage on attack rolls against you. | ||
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| Light Crossbow || Ranged, 80/320ft || 1d20+2 || 1 Bolt || 1d8 Piercing Damage || N/A | |||
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| Dagger || Melee, Thrown 20/60ft || 1d20+3 || N/A || 1d4+1 Piercing Damage || After attacking with a dagger, you can attack again with the dagger, however you only deal 1d4 Piercing damage. | |||
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| Club || Melee || 1d20+3 || N/A || 1d4+1 Bludgeoning Damage || After attacking with a dagger, you can attack again with the club, however you only deal 1d4 Bludgeoning damage. | |||
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