4,244
edits
Line 167: | Line 167: | ||
'''Improved Combat Superiority.''' At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s. | '''Improved Combat Superiority.''' At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s. | ||
'''Relentless.''' Starting at 15th level, at the start of your turn if you have no superiority dice left, you | '''Relentless.''' Starting at 15th level, at the start of your turn if you have no superiority dice left, you regain an expended superiority dice. | ||
'''Improved Combat Superiority.''' At 18th level, your superiority dice turn into d12s. | '''Improved Combat Superiority.''' At 18th level, your superiority dice turn into d12s. | ||
Line 195: | Line 195: | ||
:'''Tactical Assessment.''' When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check. | :'''Tactical Assessment.''' When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check. | ||
:'''Trip Attack.''' When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. | :'''Trip Attack.''' When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. | ||
=== Academy of the Cavalier === | === Academy of the Cavalier === |