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:'''Tool Proficiencies:''' One type of gaming set, thieves’ tools | :'''Tool Proficiencies:''' One type of gaming set, thieves’ tools | ||
:'''Equipment:''' A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp | :'''Equipment:''' A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp | ||
:'''Criminal Contact.''' You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Also when you roll Deception or Stealth and roll a | :'''Criminal Contact.''' You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Also when you roll Deception or Stealth and roll a 9 or lower on the die, you can treat the number on the die as a 10. You can do this a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest. | ||
=== Entertainer === | === Entertainer === | ||
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:'''Tool Proficiencies:''' One type of artisan’s tools, vehicles (land) | :'''Tool Proficiencies:''' One type of artisan’s tools, vehicles (land) | ||
:'''Equipment:''' A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp | :'''Equipment:''' A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp | ||
:'''Rustic Hospitality.''' Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. You can also tell tales of your greatness to either inspire allies. As | :'''Rustic Hospitality.''' Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. You can also tell tales of your greatness to either inspire allies. As a Reaction to succeeding a Saving Throw, you can give up to five allies within 15ft of you a number of Temporary Hit Points equal to your level. You can use this feature once per long rest. | ||
=== Gambler === | === Gambler === |