4,841
edits
(→Envoy) |
(→Envoy) |
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Choose an ally you can influence. They become Determined until they benefit from that condition or until the scene ends.<br> | Choose an ally you can influence. They become Determined until they benefit from that condition or until the scene ends.<br> | ||
'''Leads to:'''<br> | '''Leads to:'''<br> | ||
*[[Envoy#Collected|Collected]] & [[Envoy#Steadfast Challenge|Steadfast Challenge]] ([[Leader#Diplomat|Diplomat]]) | *[[Envoy#Collected|Collected]] & [[Envoy#Steadfast Challenge (Diplomat)|Steadfast Challenge]] ([[Leader#Diplomat|Diplomat]]) | ||
*[[Envoy#Customary Garb (Faithful)|Customary Garb]] & [[Envoy#Galvanize|Galvanize]] ([[Envoy#Faithful|Faithful]]) | *[[Envoy#Customary Garb (Faithful)|Customary Garb]] & [[Envoy#Galvanize|Galvanize]] ([[Envoy#Faithful|Faithful]]) | ||
*[[Envoy#False Flattery|False Flattery]] & [[Envoy#This One's On Me|This One's On Me]] ([[Envoy#Grifter|Grifter]]) | *[[Envoy#False Flattery|False Flattery]] & [[Envoy#This One's On Me|This One's On Me]] ([[Envoy#Grifter|Grifter]]) | ||
*[[Envoy#Practical Demonstration|Practical Demonstration]] & [[Envoy#Sound Advice|Sound Advice]] ([[Envoy#Mentor|Mentor]] | *[[Envoy#Practical Demonstration|Practical Demonstration]] & [[Envoy#Sound Advice|Sound Advice]] ([[Envoy#Mentor|Mentor]] | ||
*[[Envoy#Standing Agreement|Standing Agreement]] & [[Envoy#Steadfast Challenge|Steadfast Challenge]] ([[Leader#Pactbroker|Pactbroker]]) | *[[Envoy#Standing Agreement|Standing Agreement]] & [[Envoy#Steadfast Challenge (Pactbroker)|Steadfast Challenge]] ([[Leader#Pactbroker|Pactbroker]]) | ||
*[[Envoy#Chin Up!|Chin Up!]] & [[Envoy#Risky Behavior|Risky Behavior]] ([[Leader#Troublemaker|Troublemaker]]) | *[[Envoy#Chin Up!|Chin Up!]] & [[Envoy#Risky Behavior|Risky Behavior]] ([[Leader#Troublemaker|Troublemaker]]) | ||
*[[Envoy#Instill Connection|Instill Connection]] & [[Envoy#Last Ditch|Last Ditch]] ([[Envoy#Signaler|Signaler]])<br> | *[[Envoy#Instill Connection|Instill Connection]] & [[Envoy#Last Ditch|Last Ditch]] ([[Envoy#Signaler|Signaler]])<br> | ||
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== Diplomat == | == Diplomat == | ||
Calm Appeal (Diplomat) | === Calm Appeal (Diplomat) === | ||
'''Prerequisite:''' Discipline 2+; [[Envoy#Withering Retort|Withering Retort]]<br> | '''Prerequisite:''' Discipline 2+; [[Envoy#Withering Retort|Withering Retort]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''You draw on your enemy’s innate desire to live and continue pursuing their goals. Sowing seeds of doubt, you encourage them to reach a compromise.''<br> | ''You draw on your enemy’s innate desire to live and continue pursuing their goals. Sowing seeds of doubt, you encourage them to reach a compromise.''<br> | ||
When your [[Envoy#Steadfast Challenge|Steadfast Challenge]] makes a character Disoriented, you can spend 1 focus to also pacify them until the end of this scene. A pacified character makes no attacks or similar hostile actions without provocation.<br> | When your [[Envoy#Steadfast Challenge (Diplomat)|Steadfast Challenge]] makes a character Disoriented, you can spend 1 focus to also pacify them until the end of this scene. A pacified character makes no attacks or similar hostile actions without provocation.<br> | ||
However, if you or your ally attacks them or similarly acts hostilely, or if one of their allies suffers an injury or dies, the pacified character ceases to be pacified.<br> | However, if you or your ally attacks them or similarly acts hostilely, or if one of their allies suffers an injury or dies, the pacified character ceases to be pacified.<br> | ||
Additionally, after a target resists the influence of your Steadfast Challenge, they lose additional focus equal to your ranks in Discipline.<br> | Additionally, after a target resists the influence of your [[Envoy#Steadfast Challenge (Diplomat)|Steadfast Challenge]], they lose additional focus equal to your ranks in Discipline.<br> | ||
'''Leads to:''' [[Envoy#Peaceful Solutions (Diplomat)|Peaceful Solutions]]<br> | |||
Collected | === Collected === | ||
'''Prerequisite:''' [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''You remain mindful of your immediate goals without losing sight of your deeper value, keeping you even-keeled amid chaos.''<br> | ''You remain mindful of your immediate goals without losing sight of your deeper value, keeping you even-keeled amid chaos.''<br> | ||
When you acquire this talent, increase your Cognitive and Spiritual defenses by 2.<br> | When you acquire this talent, increase your Cognitive and Spiritual defenses by 2.<br> | ||
High Society Contacts | === High Society Contacts === | ||
'''Prerequisite:''' Have a patron who is part of high | '''Prerequisite:''' Have a patron who is part of high society; [[Envoy#Well Dressed|Well Dressed]]<br> | ||
society; Well Dressed | |||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''Your patron’s name opens doors for you, even in unfamiliar places. By invoking their name or network in the right context, you can expand your influence even further.''<br> | ''Your patron’s name opens doors for you, even in unfamiliar places. By invoking their name or network in the right context, you can expand your influence even further.''<br> | ||
When you make a test to interact socially in high society, you can spend 2 focus to add an Opportunity to the result.<br> | When you make a test to interact socially in high society, you can spend 2 focus to add an Opportunity to the result.<br> | ||
Additionally, when you acquire this talent, gain a cultural expertise in High Society.<br> | Additionally, when you acquire this talent, gain a cultural expertise in High Society.<br> | ||
'''Leads to:''' [[Envoy#Practiced Oratory|Practiced Oratory]]<br> | |||
Peaceful Solution | === Peaceful Solution (Diplomat) === | ||
'''Prerequisite:''' Discipline 3+; Calm Appeal | '''Prerequisite:''' Discipline 3+; [[Envoy#Calm Appeal (Diplomat)|Calm Appeal]]<br> | ||
'''Activation:''' Free Action<br> | '''Activation:''' Free Action<br> | ||
''The best battle is one you don’t have to fight. If your calm appeals meet willing hearts, you’d rather end the conflict peacefully.''<br> | ''The best battle is one you don’t have to fight. If your calm appeals meet willing hearts, you’d rather end the conflict peacefully.''<br> | ||
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At the GM’s discretion, you can use this talent in non-combat scenes.<br> | At the GM’s discretion, you can use this talent in non-combat scenes.<br> | ||
Practiced Oratory | === Practiced Oratory === | ||
'''Prerequisite:''' Persuasion 3+; High Society Contacts | '''Prerequisite:''' Persuasion 3+; [[Envoy#High Society Contacts|High Society Contacts]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''Thanks to your study of the history of rhetoric, you confidently craft your speeches for widespread appeal.''<br> | ''Thanks to your study of the history of rhetoric, you confidently craft your speeches for widespread appeal.''<br> | ||
When you use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] or Steadfast | When you use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] or Steadfast | ||
Challenge, you can spend focus up to your ranks in Persuasion to affect that many additional targets.<br> | Challenge, you can spend focus up to your ranks in Persuasion to affect that many additional targets.<br> | ||
Steadfast Challenge | === Steadfast Challenge (Diplomat) === | ||
'''Prerequisite:''' Discipline 1+; [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' Discipline 1+; [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
''You stand firm, locking eyes with your opponent and speaking a challenge with unnerving calm.''<br> | ''You stand firm, locking eyes with your opponent and speaking a challenge with unnerving calm.''<br> | ||
Spend 1 focus to make a Discipline test against the Spiritual defense of an enemy you can influence. On a success, they become Disoriented and gain a disadvantage on tests against you until the end of their next turn.<br> | Spend 1 focus to make a Discipline test against the Spiritual defense of an enemy you can influence. On a success, they become Disoriented and gain a disadvantage on tests against you until the end of their next turn.<br> | ||
'''Leads to:''' [[Envoy#Well Dressed|Well Dressed]], [[Envoy#Withering Retort|Withering Retort]]<br> | |||
Well Dressed (Diplomat) | === Well Dressed (Diplomat) === | ||
'''Prerequisite:''' Steadfast Challenge | '''Prerequisite:''' [[Envoy#Steadfast Challenge (Diplomat)|Steadfast Challenge]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''You cleverly match your outfits to the occasion, always making the perfect statement.''<br> | ''You cleverly match your outfits to the occasion, always making the perfect statement.''<br> | ||
While visibly wearing Presentable armor or fashionable clothing, you gain an advantage on the first Deception, Leadership, or Persuasion test you make during each scene.<br> | While visibly wearing Presentable armor or fashionable clothing, you gain an advantage on the first Deception, Leadership, or Persuasion test you make during each scene.<br> | ||
Additionally, when you acquire this talent, gain a cultural expertise in Fashion.<br> | Additionally, when you acquire this talent, gain a cultural expertise in Fashion.<br> | ||
'''Leads to:''' [[Envoy#High Society Contacts|High Society Contacts]]<br> | |||
Withering Retort | === Withering Retort === | ||
'''Prerequisite:''' Discipline 2+; Steadfast Challenge | '''Prerequisite:''' Discipline 2+; [[Envoy#Steadfast Challenge (Diplomat)|Steadfast Challenge]]<br> | ||
'''Activation:''' Reaction<br> | '''Activation:''' Reaction<br> | ||
''You unflinchingly face even the most violent of attacks.''<br> | ''You unflinchingly face even the most violent of attacks.''<br> | ||
Before a character you can sense targets you with an attack test, you can use your Steadfast Challenge as a Reaction. When you do, also increase your deflect value against | Before a character you can sense targets you with an attack test, you can use your [[Envoy#Steadfast Challenge (Diplomat)|Steadfast Challenge]] as a Reaction. When you do, also increase your deflect value against this attack by your ranks in Discipline.<br> | ||
this attack by your ranks in Discipline. | '''Leads to:''' [[Envoy#Calm Appeal (Diplomat)|Calm Appeal]]<br> | ||
== Faithful == | == Faithful == | ||
Applied Motivation | === Applied Motivation === | ||
'''Prerequisite:''' Discipline 2+; Galvanize | '''Prerequisite:''' Discipline 2+; [[Envoy#Galvanize|Galvanize]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''You skillfully motivate others with your words to keep them focused on the goal.''<br> | ''You skillfully motivate others with your words to keep them focused on the goal.''<br> | ||
When you cause a character to recover focus, they recover additional focus equal to half your ranks in Lore (rounded up).<br> | When you cause a character to recover focus, they recover additional focus equal to half your ranks in Lore (rounded up).<br> | ||
'''Leads to:''' [[Envoy#Inspired Zeal|Inspired Zeal]]<br> | |||
Composed | === Composed === | ||
'''Prerequisite:''' Galvanize | '''Prerequisite:''' [[Envoy#Galvanize|Galvanize]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''Through practiced composure, you push your limits without becoming distracted or losing track of threats.''<br> | ''Through practiced composure, you push your limits without becoming distracted or losing track of threats.''<br> | ||
When you acquire this talent, your maximum and current focus increase by a number equal to your tier. When your tier increases by 1, your maximum and current focus do as well.<br> | When you acquire this talent, your maximum and current focus increase by a number equal to your tier. When your tier increases by 1, your maximum and current focus do as well.<br> | ||
Customary Garb | === Customary Garb (Faithful) === | ||
'''Prerequisite:''' [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''You’ve worn your uniform or traditional clothing for so long that it feels like a second skin, freeing your movements and granting you a deep well of confidence.''<br> | ''You’ve worn your uniform or traditional clothing for so long that it feels like a second skin, freeing your movements and granting you a deep well of confidence.''<br> | ||
While you’re visibly wearing Presentable armor or clothing appropriate for your station, your Physical and Spiritual defenses increase by 2.<br> | While you’re visibly wearing Presentable armor or clothing appropriate for your station, your Physical and Spiritual defenses increase by 2.<br> | ||
'''Leads to:''' [[Envoy#Devoted Presense|Devoted Presence]]<br> | |||
Devoted Presence | === Devoted Presence === | ||
'''Prerequisite:''' Lore 1+; Customary Garb | '''Prerequisite:''' Lore 1+; [[Envoy#Customary Garb (Faithful)|Customary Garb]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''Your words fill your compatriots with purpose, helping them shrug off discomfort or surprise.''<br> | ''Your words fill your compatriots with purpose, helping them shrug off discomfort or surprise.''<br> | ||
When you use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] on one or more allies, you can spend 1 focus per target to remove any number of the following conditions from them: Prone, Slowed, Stunned, and Surprised.<br> | When you use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] on one or more allies, you can spend 1 focus per target to remove any number of the following conditions from them: Prone, Slowed, Stunned, and Surprised.<br> | ||
'''Leads to:''' [[Envoy#Stalwart Presence|Stalwart Presence]]<br> | |||
Galvanize | === Galvanize === | ||
'''Prerequisite:''' [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' 2 Actions<br> | '''Activation:''' 2 Actions<br> | ||
''You speak to an ally with infectious fervor, renewing their focus on your shared goals.''<br> | ''You speak to an ally with infectious fervor, renewing their focus on your shared goals.''<br> | ||
Once per scene, choose an ally you can influence. They can roll their recovery die (no action required) and recover focus equal to the result.<br> | Once per scene, choose an ally you can influence. They can roll their recovery die (no action required) and recover focus equal to the result.<br> | ||
[[Envoy#Applied Motivation|Applied Motivation]], [[Envoy#Composed|Composed]]<br> | |||
Inspired Zeal | === Inspired Zeal === | ||
'''Prerequisite:''' Discipline 3+; | '''Prerequisite:''' Discipline 3+; [[Envoy#Applied Motivation|Applied Motivation]] or [[Envoy#Stalwart Presence|Stalwart Presence]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''When an ally achieves new heights, your proclamations of their success inspire those around you.''<br> | ''When an ally achieves new heights, your proclamations of their success inspire those around you.''<br> | ||
After an ally you can sense uses their Determined condition to add an Opportunity to a test, you can choose a number of other allies you can influence up to your ranks in Discipline. Each target recovers 1 focus (no action required).<br> | After an ally you can sense uses their Determined condition to add an Opportunity to a test, you can choose a number of other allies you can influence up to your ranks in Discipline. Each target recovers 1 focus (no action required).<br> | ||
Sage Counsel | === Sage Counsel === | ||
'''Prerequisite:''' Lore 3+; Stalwart Presence | '''Prerequisite:''' Lore 3+; [[Envoy#Stalwart Presence|Stalwart Presence]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''You offer reassuring guidance alongside physical assistance, making your allies confident of your approval.''<br> | ''You offer reassuring guidance alongside physical assistance, making your allies confident of your approval.''<br> | ||
After you use the Aid reaction on an ally, spend 1 focus to grant that ally the benefits of your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] (no action required).<br> | After you use the Aid reaction on an ally, spend 1 focus to grant that ally the benefits of your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] (no action required).<br> | ||
Stalwart Presence | === Stalwart Presence === | ||
'''Prerequisite:''' Discipline 2+; Devoted Presence | '''Prerequisite:''' Discipline 2+; [[Envoy#Devoted Presence|Devoted Presence]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''Your words carry the certainty of your beliefs, bolstering the endurance of even those who don’t share your faith.''<br> | ''Your words carry the certainty of your beliefs, bolstering the endurance of even those who don’t share your faith.''<br> | ||
When you use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], you can spend | When you use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], you can spend | ||
1 focus to increase one of the target’s defenses (your choice) by 2 until the end of the next round.<br> | 1 focus to increase one of the target’s defenses (your choice) by 2 until the end of the next round.<br> | ||
'''Leads to:''' [[Envoy#Inspired Zeal|Inspired Zeal]], [[Envoy#Sage Counsel|Sage Counsel]]<br> | |||
== Grifter == | == Grifter == | ||
Exceptional Bluff | === Exceptional Bluff === | ||
'''Prerequisite:''' Deception 3+; Outrageous Quip | '''Prerequisite:''' Deception 3+; [[Envoy#Outrageous Quip|Outrageous Quip]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''You feign unsurpassed authority on topics you’re only vaguely familiar with. As you sprinkle relevant buzzwords into a lengthy spiel, the uninitiated often become lost in your torrent of information.''<br> | ''You feign unsurpassed authority on topics you’re only vaguely familiar with. As you sprinkle relevant buzzwords into a lengthy spiel, the uninitiated often become lost in your torrent of information.''<br> | ||
Before making a cognitive or spiritual test to influence a character, you can spend 2 focus to make a Deception test instead of using the other skill.<br> | Before making a cognitive or spiritual test to influence a character, you can spend 2 focus to make a Deception test instead of using the other skill.<br> | ||
False Flattery | === False Flattery === | ||
'''Prerequisite:''' [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''Your smooth words disarm even those who ought to know better, giving you the upper hand when things get dicey.''<br> | ''Your smooth words disarm even those who ought to know better, giving you the upper hand when things get dicey.''<br> | ||
You can use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] on a character | You can use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] on a character | ||
who is not your ally and who is not already Determined. The next time that character fails a test, they must use their Determined condition to add an Opportunity, but you gain that Opportunity, not them.<br> | who is not your ally and who is not already Determined. The next time that character fails a test, they must use their Determined condition to add an Opportunity, but you gain that Opportunity, not them.<br> | ||
'''Leads to:''' [[Envoy#Plausible Excuse|Plausible Excuse]]<br> | |||
Got ’Em Good! | === Got ’Em Good! === | ||
'''Prerequisite:''' Discipline 2+; This One’s on Me | '''Prerequisite:''' Discipline 2+; [[This One's on Me|This One’s on Me]]<br> | ||
'''Activation:''' Reaction<br> | '''Activation:''' Reaction<br> | ||
''You patiently wait for your allies to best someone in a battle of wits, then you further fluster the unfortunate soul by cleverly pointing out their mistakes.<br> | ''You patiently wait for your allies to best someone in a battle of wits, then you further fluster the unfortunate soul by cleverly pointing out their mistakes.''<br> | ||
After an ally succeeds on a test against the Cognitive or Spiritual defense of a target you can influence, you can use this reaction to make a clever jab. The target loses 2 focus, and if they have 0 focus afterward, they also become Disoriented until the start of your next turn.<br> | After an ally succeeds on a test against the Cognitive or Spiritual defense of a target you can influence, you can use this reaction to make a clever jab. The target loses 2 focus, and if they have 0 focus afterward, they also become Disoriented until the start of your next turn.<br> | ||
Insult to Injury | Insult to Injury | ||
'''Prerequisite:''' Discipline 3+; Outrageous Quip | '''Prerequisite:''' Discipline 3+; [[Envoy#Outrageous Quip|Outrageous Quip]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''Sometimes, poetic justice needs a helping hand… and you’re delighted to be that helping hand.''<br> | ''Sometimes, poetic justice needs a helping hand… and you’re delighted to be that helping hand.''<br> | ||
Once per scene, when you gain an Opportunity from your False Flattery, you can spend that Opportunity to make that character suffer an injury.<br> | Once per scene, when you gain an Opportunity from your [[Envoy#False Flattery|False Flattery]], you can spend that Opportunity to make that character suffer an injury.<br> | ||
Outrageous Quip | === Outrageous Quip === | ||
'''Prerequisite:''' Deception 2+; Plausible Excuse | '''Prerequisite:''' Deception 2+; [[Envoy#Plausible Excuse|Plausible Excuse]]<br> | ||
'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
''While keeping a straight face, you make a joke, insult, or absurd observation that leaves your opponent completely baffled.''<br> | ''While keeping a straight face, you make a joke, insult, or absurd observation that leaves your opponent completely baffled.''<br> | ||
Make a Deception test against the Spiritual defense of a character you can influence. On a success, your target becomes Surprised until the start of your next turn.<br> | Make a Deception test against the Spiritual defense of a character you can influence. On a success, your target becomes Surprised until the start of your next turn.<br> | ||
'''Leads to:''' [[Envoy#Exceptional Bluff|Exceptional Bluff]], [[Envoy#Insult to Injury|Insult to Injury]]<br> | |||
Plausible Excuse | === Plausible Excuse === | ||
'''Prerequisite:''' Deception 1+; False Flattery | '''Prerequisite:''' Deception 1+; [[Envoy#False Flattery|False Flattery]]<br> | ||
'''Activation:''' Reaction<br> | '''Activation:''' Reaction<br> | ||
''Years of covert operations have taught you to dissemble on the spot, concocting a reasonable excuse for the most incriminating behavior.''<br> | ''Years of covert operations have taught you to dissemble on the spot, concocting a reasonable excuse for the most incriminating behavior.''<br> | ||
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A character can resist this influence, but after they do, they lose additional focus equal to your ranks in Deception.<br> | A character can resist this influence, but after they do, they lose additional focus equal to your ranks in Deception.<br> | ||
Additionally, when you acquire this talent, gain a utility expertise in Sleight of Hand.<br> | Additionally, when you acquire this talent, gain a utility expertise in Sleight of Hand.<br> | ||
'''Leads to:''' [[Envoy#Outrageous Quip|Outrageous Quip]]<br> | |||
The Long Con | === The Long Con === | ||
'''Prerequisite:''' This One’s on Me | '''Prerequisite:''' [[This One's on Me|This One’s on Me]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''You can achieve anything with the right connections. Through years of careful planning, you’ve ingratiated yourself with the rich and powerful.''<br> | ''You can achieve anything with the right connections. Through years of careful planning, you’ve ingratiated yourself with the rich and powerful.''<br> | ||
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Additionally, while you have access to that patron’s amenities, those include clothing and accessories to make any mundane disguise.<br> | Additionally, while you have access to that patron’s amenities, those include clothing and accessories to make any mundane disguise.<br> | ||
This One’s on Me | === This One’s on Me === | ||
'''Prerequisite:''' Discipline 1+; [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' Discipline 1+; [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' Reaction<br> | '''Activation:''' Reaction<br> | ||
''Sure, you’re a con artist, but you’re a loyal one. You’ll even take a bullet—or coin—to protect an ally in harm’s way.''<br> | ''Sure, you’re a con artist, but you’re a loyal one. You’ll even take a bullet—or coin—to protect an ally in harm’s way.''<br> | ||
Before an ally is hit or grazed by a ranged attack, you can spend 1 focus to use the Move action as a reaction; when you do, you must end that movement in a space between that ally and their attacker. You become the new target of that attack, which automatically hits you regardless of your defense, and the ally you protected becomes Determined.<br> | Before an ally is hit or grazed by a ranged attack, you can spend 1 focus to use the Move action as a reaction; when you do, you must end that movement in a space between that ally and their attacker. You become the new target of that attack, which automatically hits you regardless of your defense, and the ally you protected becomes Determined.<br> | ||
'''Leads to:''' [[Envoy#Got 'Em Good|Got 'Em Good]], [[Envoy#The Long Con|The Long Con]]<br> | |||
== Mentor == | == Mentor == | ||
Foresight | === Foresight === | ||
'''Prerequisite:''' Discipline 3+; Instill Confidence | '''Prerequisite:''' Discipline 3+; [[Envoy#Instill Confidence|Instill Confidence]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''Through hard personal experience, you’ve learned to remain alert and aware even when your surroundings appear safe.''<br> | ''Through hard personal experience, you’ve learned to remain alert and aware even when your surroundings appear safe.''<br> | ||
At the beginning of combat and at the start of each of your turns, gain an additional Reaction.<br> | At the beginning of combat and at the start of each of your turns, gain an additional Reaction.<br> | ||
Guiding Oration | === Guiding Oration === | ||
'''Prerequisite:''' Leadership 2+; Mighty | '''Prerequisite:''' Leadership 2+; [[Mighty]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''Your quick and effective communication enables your allies to make the most of your actions.''<br> | ''Your quick and effective communication enables your allies to make the most of your actions.''<br> | ||
After you succeed on a test to Gain Advantage, you can choose an ally you can influence within 10 feet of your target. Until the end of their next turn, that ally gains an advantage on their next test against your target.<br> | After you succeed on a test to Gain Advantage, you can choose an ally you can influence within 10 feet of your target. Until the end of their next turn, that ally gains an advantage on their next test against your target.<br> | ||
'''Leads to:''' [[Envoy#Rallying Shout|Rallying Shout]]<br> | |||
Instill Confidence | === Instill Confidence === | ||
'''Prerequisite:''' Have a companion; Lessons in | '''Prerequisite:''' Have a companion; [[Envoy#Lessons in Patience|Lessons in Patience]]<br> | ||
Patience | |||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''Your presence brings clarity and encouragement, keeping others focused on their goal.''<br> | ''Your presence brings clarity and encouragement, keeping others focused on their goal.''<br> | ||
When you use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], instead of the target becoming Determined, you can make them Focused until the end of the scene.<br> | When you use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], instead of the target becoming Determined, you can make them Focused until the end of the scene.<br> | ||
'''Leads to:''' [[Envoy#Foresight|Foresight]]<br> | |||
Lessons in Patience | === Lessons in Patience === | ||
'''Prerequisite:''' Discipline 2+; Sound Advice | '''Prerequisite:''' Discipline 2+; [[Envoy#Sound Advice|Sound Advice]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''Amid the uncertainties of life, you encourage others to slowly and persistently pursue their goals rather than push themselves to burnout.''<br> | ''Amid the uncertainties of life, you encourage others to slowly and persistently pursue their goals rather than push themselves to burnout.''<br> | ||
After you use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], the target | After you use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], the target | ||
recovers 1 focus.<br> | recovers 1 focus.<br> | ||
Additionally, when you acquire this talent, gain a utility expertise in Motivational Speech.<br> | Additionally, when you acquire this talent, gain a utility expertise in Motivational Speech.<br> | ||
'''Leads to:''' [[Envoy#Instill Confidence|Instill Confidence]]<br> | |||
Mighty | === Mighty === | ||
'''Prerequisite:''' Practical Demonstration | '''Prerequisite:''' [[Envoy#Practical Demonstration|Practical Demonstration]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''You deliver your swings, punches, and kicks with practiced efficiency.''<br> | ''You deliver your swings, punches, and kicks with practiced efficiency.''<br> | ||
When you hit with a weapon or unarmed attack, for each you use d on that attack’s action, increase the damage you deal by 1 + your tier. For example, if you’re level 6 and you make an attack that costs 1 Action, each deals an extra 1 + 2 damage, for a total of 6 damage.<br> | When you hit with a weapon or unarmed attack, for each you use d on that attack’s action, increase the damage you deal by 1 + your tier. For example, if you’re level 6 and you make an attack that costs 1 Action, each deals an extra 1 + 2 damage, for a total of 6 damage.<br> | ||
'''Leads to:''' [[Envoy#Guiding Oration|Guiding Oration]]<br> | |||
Practical Demonstration | === Practical Demonstration === | ||
'''Prerequisite:''' Leadership 1+; [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' Leadership 1+; [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' Free Action<br> | '''Activation:''' Free Action<br> | ||
''Your lessons are functional and direct, providing an excellent example for others to follow.''<br> | ''Your lessons are functional and direct, providing an excellent example for others to follow.''<br> | ||
After you succeed on a test to attack or Gain Advantage, you can use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] as a Free Action.<br> | After you succeed on a test to attack or Gain Advantage, you can use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] as a Free Action.<br> | ||
'''Leads to:''' [[Envoy#Mighty|Mighty]]<br> | |||
Rallying Shout | === Rallying Shout === | ||
'''Prerequisite:''' Leadership 3+; Guiding Oration | '''Prerequisite:''' Leadership 3+; [[Envoy#Guiding Oration|Guiding Oration]]<br> | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
''Your words cut through pain, fatigue, and even unconsciousness, helping your allies regain their feet at critical moments.''<br> | ''Your words cut through pain, fatigue, and even unconsciousness, helping your allies regain their feet at critical moments.''<br> | ||
When you use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], you can target an Unconscious ally you can sense. When you do, the target is no longer Unconscious, and if they have 0 health, they roll their recovery die and recover health equal to the result + your ranks in Leadership.<br> | When you use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], you can target an Unconscious ally you can sense. When you do, the target is no longer Unconscious, and if they have 0 health, they roll their recovery die and recover health equal to the result + your ranks in Leadership.<br> | ||
Sound Advice | === Sound Advice === | ||
'''Prerequisite:''' [Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' Reaction<br> | '''Activation:''' Reaction<br> | ||
''You know failure can be an excellent teacher, but only if its origin is understood, so you encourage your allies to grow from their inevitable setbacks.''<br> | ''You know failure can be an excellent teacher, but only if its origin is understood, so you encourage your allies to grow from their inevitable setbacks.''<br> | ||
After an ally you can influence fails a skill test, you can spend 1 focus to use your [Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] on them as a Reaction.<br> | After an ally you can influence fails a skill test, you can spend 1 focus to use your [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]] on them as a Reaction.<br> | ||
'''Leads to:''' [[Envoy#Lessons in Patience|Lessons in Patience]]<br> | |||
== Pactbroker == | == Pactbroker == | ||
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'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''You draw on your enemy’s innate desire to live and continue pursuing their goals. Sowing seeds of doubt, you encourage them to reach a compromise.''<br> | ''You draw on your enemy’s innate desire to live and continue pursuing their goals. Sowing seeds of doubt, you encourage them to reach a compromise.''<br> | ||
When your [[Envoy#Steadfast Challenge|Steadfast Challenge]] makes a character Disoriented, you can spend 1 focus to also pacify them until the end of this scene. A pacified character makes no attacks or similar hostile actions without provocation. However, if you or your ally attacks them or similarly acts hostilely, or if one of their allies suffers an injury or dies, the pacified character ceases to be pacified.<br> | When your [[Envoy#Steadfast Challenge (Pactbroker)|Steadfast Challenge]] makes a character Disoriented, you can spend 1 focus to also pacify them until the end of this scene. A pacified character makes no attacks or similar hostile actions without provocation. However, if you or your ally attacks them or similarly acts hostilely, or if one of their allies suffers an injury or dies, the pacified character ceases to be pacified.<br> | ||
Additionally, after a target resists the influence of your Steadfast Challenge, they lose additional focus equal to your ranks in Discipline.<br> | Additionally, after a target resists the influence of your [[Envoy#Steadfast Challenge (Pactbroker)|Steadfast Challenge]], they lose additional focus equal to your ranks in Discipline.<br> | ||
'''Leads to:''' [[Envoy#Baleful (Pactbroker)|Baleful]]<br> | '''Leads to:''' [[Envoy#Baleful (Pactbroker)|Baleful]]<br> | ||
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=== Press the Issue === | === Press the Issue === | ||
'''Prerequisite:''' [[Envoy#Standing Agreement|Standing Agreement]] or [[Envoy#Steadfast Challenge|Steadfast Challenge]]<br> | '''Prerequisite:''' [[Envoy#Standing Agreement|Standing Agreement]] or [[Envoy#Steadfast Challenge (Pactbroker)|Steadfast Challenge]]<br> | ||
'''Activation:''' 2 Actions<br> | '''Activation:''' 2 Actions<br> | ||
Spend 1 focus to make a Persuasion test against the Spiritual defense of a character you can influence. On a success, you learn the target’s motivation for being in the scene.<br> | Spend 1 focus to make a Persuasion test against the Spiritual defense of a character you can influence. On a success, you learn the target’s motivation for being in the scene.<br> | ||
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'''Leads to:''' [[Envoy#Hard Bargain|Hard Bargain]], [[Envoy#Press the Issue|Press the Issue]]<br> | '''Leads to:''' [[Envoy#Hard Bargain|Hard Bargain]], [[Envoy#Press the Issue|Press the Issue]]<br> | ||
=== Steadfast Challenge === | === Steadfast Challenge (Pactbroker) === | ||
'''Prerequisite:''' [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | '''Prerequisite:''' [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence key talent]]<br> | ||
'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
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=== Tranquil Demeanor === | === Tranquil Demeanor === | ||
'''Prerequisite:''' Discipline 1+; [[Envoy#Steadfast Challenge|Steadfast Challenge]]<br> | '''Prerequisite:''' Discipline 1+; [[Envoy#Steadfast Challenge (Pactbroker)|Steadfast Challenge]]<br> | ||
'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
When you use [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], your target recovers 1 Focus.<br> | When you use [[Envoy#Rousing Presence (Envoy Key)|Rousing Presence]], your target recovers 1 Focus.<br> | ||