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== Bard == | == Bard == | ||
=== Baleful (Bard) === | |||
'''Prerequisite:''' [[Envoy#Biting Remarks|Biting Remarks]]<br> | |||
'''Activation:''' Always Active<br> | |||
''With a severe stare, you crack the resolve of all but the most composed adversaries.''<br> | |||
To resist your influence, a character must spend additional focus equal to your tier. | |||
=== Biting Remarks === | |||
'''Prerequisite:''' Leadership 2+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | |||
'''Activation:''' Always Active<br> | |||
You can use [[Leader#Decisive Command (Leader Key)|Decisive Command]] on enemies, reducing their result by the amount rolled instead of improving it.<br> | |||
'''Leads to:''' [[Leader#Baleful (Bard)|Baleful]], [[Leader#Got 'Em Good|Got 'Em Good]]<br> | |||
=== Collected (Bard) === | |||
'''Prerequisite:''' Finesse 2+; [[Leader#Well Dressed|Well Dressed]]<br> | |||
'''Activation:''' Always Active<br> | |||
''You’ve learned to be mindful of your immediate goals without losing sight of your deeper value, keeping you even-keeled amid chaos.''<br> | |||
When you acquire this talent, increase your Mental and Spiritual defenses by 2.<br> | |||
'''Leads to:''' [[Leader#Martyr's Boon|Martyr's Boon]]<br> | |||
=== Commanding Presence === | |||
'''Prerequisite:''' Finesse 4+; [[Leader#Deceptive Command|Deceptive Command]]<br> | |||
'''Activation:''' Special Activation<br> | |||
As part of a performance, you can spend 3 focus to test Finesse against the Cognitive defense of all characters that can perceive that performance. On a success, or if a target is a willing ally, you can use [[Leader#Decisive Command (Leader Key)|Decisive Command]] as a Free Action on each character you succeeded against and each ally that was willing<br> | |||
=== Deceptive Command === | |||
'''Prerequisite:''' Leadership 3+; [[Leader#Baleful (Bard)|Baleful]]<br> | |||
'''Activation:''' Special Activation<br> | |||
When an enemy you can influence rolls your command die as part of an action with a target, you can spend 1 focus as a Reaction to choose their target.<br> | |||
Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br> | |||
'''Leads to:''' [[Leader#Commanding Presence|Commanding Presence]]<br> | |||
GOT ‘EM GOOD! | |||
Prerequisite: Biting Remarks talent | |||
Activation: ↻ | |||
You patiently wait for your allies to best someone in a battle | |||
of wits, then you further fluster the unfortunate soul by | |||
cleverly pointing out their mistakes. | |||
After an ally succeeds on a test against the Mental or | |||
Spiritual defense of a target you can influence, you can | |||
use this reaction to make a clever jab. The target loses 2 | |||
focus, and if they have 0 focus afterward, they also | |||
become Disoriented until the start of your next turn. | |||
MARTYR’S BOON | |||
Prerequisite: Leadership 3+; Collected talent | |||
Activation: ↻ | |||
When your enemies harm you, your inspiring presence | |||
sparks indignation in others. In a rush of fervor, they find | |||
renewed purpose to keep fighting the good fight. | |||
Once per scene, after an enemy hits you with an attack, | |||
choose a number of allies you can influence up to your | |||
ranks in Leadership. These allies gain ↻, which they | |||
can only use to gain the benefits of the Recover action. | |||
WELL DRESSED | |||
Prerequisite: [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | |||
Activation: ★ | |||
You cleverly match your outfits to the occasion, always | |||
making the perfect statement. | |||
While visibly wearing Presentable armor or | |||
fashionable clothing, you gain an advantage on the first | |||
Deception, Leadership, or Persuasion test you make | |||
during each scene. | |||
Additionally, when you acquire this talent, gain a | |||
cultural expertise in Fashion. | |||
== Beacon == | == Beacon == | ||