4,802
edits
(→Agent) |
(→Agent) |
||
| Line 32: | Line 32: | ||
'''Activation:''' Always Active<br> | '''Activation:''' Always Active<br> | ||
Analyze your environment and state a goal you could potentially accomplish with explosives (scuttle a ship, launch over a chasm, topple a statue, etc.).<br> | Analyze your environment and state a goal you could potentially accomplish with explosives (scuttle a ship, launch over a chasm, topple a statue, etc.).<br> | ||
The GM tells you how many explosives you need to place (and where) to accomplish your goal, you can spend 2 focus to tell the GM how you've already placed one, and can spend an Opportunity during this scene to do so again. Once all are placed, | The GM tells you how many explosives you need to place (and where) to accomplish your goal, you can spend 2 focus to tell the GM how you've already placed one, and can spend an Opportunity during this scene to do so again. Once all are placed, use a Free Action to execute your plan.<br> | ||
=== Explosive Hobbyist === | |||
Prerequisite: Crafting 1+; [[Agent#Opportunist (Agent Talent)|Opportunity key talent]] | '''Prerequisite:''' Crafting 1+; [[Agent#Opportunist (Agent Talent)|Opportunity key talent]] | ||
Activation: | '''Activation:''' Special Activation<br> | ||
Your Single-Use weapons gain Quickdraw and you gain a utility expertise in Crafting Explosives. In addition, you can efficiently create prototype versions of sapper's charge. When you finish a long rest, you can create a number of prototype charges equal to your ranks in Crafting. The prototypes function as regular sapper's charges, except they deal a number of damage dice equal to your tier, and harmlessly fall apart when you finish your next long rest.<br> | |||
Your Single-Use weapons gain Quickdraw and you gain | [[Agent#Weakpoint|Weakpoint]]<br> | ||
a utility expertise in Crafting Explosives. | |||
In addition, you can efficiently create prototype | |||
versions of sapper's charge. When you finish a long | |||
rest, you can create a number of prototype charges | |||
equal to your ranks in Crafting. The prototypes | |||
function as regular sapper's charges, except they deal a | |||
number of damage dice equal to your tier, and | |||
harmlessly fall apart when you finish your next long | |||
rest. | |||
=== Hardy (Demolitionist) === | |||
Prerequisite: Cover Story | '''Prerequisite:''' [[Agent#Cover Story|Cover Story]]<br> | ||
Activation: | '''Activation:''' Always Active<br> | ||
''You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.''<br> | ''You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.''<br> | ||
When you acquire this talent, your maximum and | When you acquire this talent, your maximum and current health increase by 1 per level. This applies to all previous and future levels; for example, if you choose this talent at level 6, retroactively increase your health by 6.<br> | ||
current health increase by 1 per level. This applies to | '''Leads to:''' [[Agent#Boom Country|Boom Country]], [[Agent#In the Chaos|In the Chaos]]<br> | ||
all previous and future levels; for example, if you | |||
choose this talent at level 6, retroactively increase your | |||
health by 6. | |||
=== In the Chaos === | |||
Prerequisite: Deduction 2+; Hardy | '''Prerequisite:''' Deduction 2+; [[Agent#Hardy (Demolitionist)|Hardy]]<br> | ||
Activation: | '''Activation:''' Special Activation<br> | ||
[[Agent#Blast Rider|Blast Rider]] triggers even if you aren't targeted by the area effect, so long as you can sense it. You can automatically succeed on Avoid Danger tests from Blast Rider. If you choose not to and succeed anyway, bring an adjacent ally with you when you move. | |||
Blast Rider triggers even if you aren't targeted by the | |||
area effect, so long as you can sense it. | |||
You can automatically succeed on Avoid Danger tests | |||
from Blast Rider. If you choose not to and succeed | |||
anyway, bring an adjacent ally with you when you | |||
move. | |||
=== Pulse of Battle === | |||
Prerequisite: Blast Rider | '''Prerequisite:''' [[Agent#Blast Rider|Blast Rider]]<br> | ||
Activation: | '''Activation:''' Special Activation<br> | ||
When you get into the flow of the fight, time seems to slow. | ''When you get into the flow of the fight, time seems to slow. You instinctively deflect glancing blows and sense when to lean in for a counterattack.''<br> | ||
You instinctively deflect glancing blows and sense when to | Before you’re grazed by an attack, you can choose one of the following effects (no action needed):<br> | ||
lean in for a counterattack. | *Increase your deflect value against that attack by 1, and recover 1 focus. | ||
Before you’re grazed by an attack, you can choose one | *Spend 2 focus to gain an additional Reaction.<br> | ||
of the following effects (no action needed): | |||
=== Weakpoint === | |||
'''Prerequisite:''' Heavy Weaponry 2+; [[Agent#Explosive Hobbyist|Explosive Hobbyist]]<br> | |||
'''Activation:''' Special Activation<br> | |||
You can raise the stakes whenever you test to use an item to create a damage dealing area of effect. When you do so, you can spend an Opportunity or 3 focus to blow a hole in solid material one size smaller than the effect (for example, a Large explosion creates a Medium hole), or to inflict a breach on a vehicle you hit.<br> | |||
'''Leads to:''' [[Agent#Bring Down the House|Bring Down the House]]<br> | |||
Prerequisite: Heavy Weaponry 2+; Explosive Hobbyist | |||
Activation: | |||
You can raise the stakes whenever you test to use an | |||
item to create a damage dealing area of effect. | |||
When you do so, you can spend | |||
focus to blow a hole in solid material one size smaller | |||
than the effect (for example, a Large explosion creates a | |||
Medium hole), or to inflict a breach on a vehicle you hit. | |||
== Investigator == | == Investigator == | ||