Leader: Difference between revisions

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Spend 1 focus to move up to 10 feet, then make an Athletics test against the Spiritual defense of an enemy you can influence. On a success, they gain a disadvantage on tests against your allies until the end of the target’s next turn.<br>
Spend 1 focus to move up to 10 feet, then make an Athletics test against the Spiritual defense of an enemy you can influence. On a success, they gain a disadvantage on tests against your allies until the end of the target’s next turn.<br>
A target can resist this influence, but after they do, you gain an advantage on your next test against them until the end of your next turn.<br>
A target can resist this influence, but after they do, you gain an advantage on your next test against them until the end of your next turn.<br>
'''Leads to:''' [[Leader#Hardy|Hardy]]<br>


== Mastermind ==
== Mastermind ==