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'''Leads to:''' [[Leader#Resolute Command|Resolute Command]]<br> | '''Leads to:''' [[Leader#Resolute Command|Resolute Command]]<br> | ||
Imposing Posture | === Imposing Posture === | ||
Prerequisite: Athletics 2+; Combat Coordination | '''Prerequisite:''' Athletics 2+; [[Leader#Combat Coordination|Combat Coordination]]<br>< | ||
'''Activation:''' Always Active<br> | |||
Activation: | ''On and off the battlefield, your powerful physique sends a clear message to your foes.''<br> | ||
On and off the battlefield, your powerful physique sends | After an enemy resists your influence while within your weapon’s reach, they become Disoriented until the end of their next turn.<br> | ||
a clear message to your foes. | '''Leads to:''' [[Leader#Mighty|Mighty]]<br> | ||
After an enemy resists your influence while within your | |||
weapon’s reach, they become Disoriented until the end | |||
of their next turn. | |||
Mighty | === Mighty === | ||
Prerequisite: Imposing Posture | '''Prerequisite:''' [[Leader#Imposing Posture|Imposing Posture]]<br> | ||
Activation: | '''Activation:'' Always Active<br> | ||
You deliver your swings, punches, and kicks with | ''You deliver your swings, punches, and kicks with practiced efficiency.''<br> | ||
practiced efficiency. | When you hit with a weapon or unarmed attack, for each you used on that attack’s action, increase the damage you deal by 1 + your tier. For example, if you’re level 6 and you make an attack that costs , each deals an extra 1 + 2 damage, for a total of 6 damage.<br> | ||
When you hit with a weapon or unarmed attack, for | |||
each you used on that attack’s action, increase the | |||
damage you deal by 1 + your tier. For example, if you’re | |||
level 6 and you make an attack that costs , each | |||
deals an extra 1 + 2 damage, for a total of 6 damage. | |||
Resilient Hero | === Resilient Hero === | ||
Prerequisite: Athletics 3+; Resolute Stand | '''Prerequisite:''' Athletics 3+; [[Leader#Resolute|Resolute Stand]]<br> | ||
Activation: | '''Activation:''' Reaction<br> | ||
You summon your last reserves and press forward despite | ''You summon your last reserves and press forward despite grievous wounds.''<br> | ||
grievous wounds. | Once per scene, before you are reduced to 0 health, you can use this reaction to instead change your health to equal your Athletics modifier.<br> | ||
Once per scene, before you are reduced to 0 health, | |||
you can use this reaction to instead change your | |||
health to equal your Athletics modifier. | |||
Resolute Stand | === Resolute Stand === | ||
Prerequisite: Athletics 1+; Hardy | '''Prerequisite:''' Athletics 1+; [[Leader#Hardy|Hardy]]<br> | ||
Activation: | '''Activation:''' Special Activation<br> | ||
You project resolve, and even powerful groups of opponents | ''You project resolve, and even powerful groups of opponents find it hard to focus their attention elsewhere.''<br> | ||
find it hard to focus their attention elsewhere. | When you use your [[Leader#Valiant Intervention|Valiant Intervention]], you can spend focus up to your ranks in Leadership to target that many additional characters.<br> | ||
When you use your Valiant Intervention, you can spend | Additionally, after you affect a target with Valiant Intervention, they can’t make Reactive Strikes against your allies until the end of that target’s next turn.<br> | ||
focus up to your ranks in Leadership to target that many | '''Leads to:''' [[Leader#Demonstrative Command|Demonstrative Command]], [[Leader#Resilient Hero|Resilient Hero]]<br> | ||
additional characters. | |||
Additionally, after you affect a target with Valiant | |||
Intervention, they can’t make Reactive Strikes against | |||
your allies until the end of that target’s next turn. | |||
Valiant Intervention | === Valiant Intervention === | ||
Prerequisite: Athletics 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | '''Prerequisite:''' Athletics 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br> | ||
Activation: | '''Activation:''' 1 Action<br> | ||
You dauntlessly approach your opposition, daring them to | ''You dauntlessly approach your opposition, daring them to ignore you at their peril.''<br> | ||
ignore you at their peril. | Spend 1 focus to move up to 10 feet, then make an Athletics test against the Spiritual defense of an enemy you can influence. On a success, they gain a disadvantage on tests against your allies until the end of the target’s next turn.<br> | ||
Spend 1 focus to move up to 10 feet, then make an | A target can resist this influence, but after they do, you gain an advantage on your next test against them until the end of your next turn.<br> | ||
Athletics test against the Spiritual defense of an enemy | |||
you can influence. On a success, they gain a | |||
target’s next turn. | |||
A target can resist this influence, but after they do, | |||
you gain an advantage on your next test against them | |||
until the end of your next turn. | |||
== Mastermind == | == Mastermind == | ||