Leader: Difference between revisions

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'''Leads to:''' [[Leader#Resolute Command|Resolute Command]]<br>
'''Leads to:''' [[Leader#Resolute Command|Resolute Command]]<br>


Imposing Posture
=== Imposing Posture ===
Prerequisite: Athletics 2+; Combat Coordination
'''Prerequisite:''' Athletics 2+; [[Leader#Combat Coordination|Combat Coordination]]<br><
talent
'''Activation:''' Always Active<br>
Activation:
''On and off the battlefield, your powerful physique sends a clear message to your foes.''<br>
On and off the battlefield, your powerful physique sends
After an enemy resists your influence while within your weapon’s reach, they become Disoriented until the end of their next turn.<br>
a clear message to your foes.
'''Leads to:''' [[Leader#Mighty|Mighty]]<br>
After an enemy resists your influence while within your
weapon’s reach, they become Disoriented until the end
of their next turn.


Mighty
=== Mighty ===
Prerequisite: Imposing Posture talent
'''Prerequisite:''' [[Leader#Imposing Posture|Imposing Posture]]<br>
Activation:
'''Activation:'' Always Active<br>
You deliver your swings, punches, and kicks with
''You deliver your swings, punches, and kicks with practiced efficiency.''<br>
practiced efficiency.
When you hit with a weapon or unarmed attack, for each you used on that attack’s action, increase the damage you deal by 1 + your tier. For example, if you’re level 6 and you make an attack that costs , each deals an extra 1 + 2 damage, for a total of 6 damage.<br>
When you hit with a weapon or unarmed attack, for
each you used on that attack’s action, increase the
damage you deal by 1 + your tier. For example, if you’re
level 6 and you make an attack that costs , each
deals an extra 1 + 2 damage, for a total of 6 damage.


Resilient Hero
=== Resilient Hero ===
Prerequisite: Athletics 3+; Resolute Stand talent
'''Prerequisite:''' Athletics 3+; [[Leader#Resolute|Resolute Stand]]<br>
Activation:
'''Activation:''' Reaction<br>
You summon your last reserves and press forward despite
''You summon your last reserves and press forward despite grievous wounds.''<br>
grievous wounds.
Once per scene, before you are reduced to 0 health, you can use this reaction to instead change your health to equal your Athletics modifier.<br>
Once per scene, before you are reduced to 0 health,
you can use this reaction to instead change your
health to equal your Athletics modifier.\


Resolute Stand
=== Resolute Stand ===
Prerequisite: Athletics 1+; Hardy talent
'''Prerequisite:''' Athletics 1+; [[Leader#Hardy|Hardy]]<br>
Activation:
'''Activation:''' Special Activation<br>
You project resolve, and even powerful groups of opponents
''You project resolve, and even powerful groups of opponents find it hard to focus their attention elsewhere.''<br>
find it hard to focus their attention elsewhere.
When you use your [[Leader#Valiant Intervention|Valiant Intervention]], you can spend focus up to your ranks in Leadership to target that many additional characters.<br>
When you use your Valiant Intervention, you can spend
Additionally, after you affect a target with Valiant Intervention, they can’t make Reactive Strikes against your allies until the end of that target’s next turn.<br>
focus up to your ranks in Leadership to target that many
'''Leads to:''' [[Leader#Demonstrative Command|Demonstrative Command]], [[Leader#Resilient Hero|Resilient Hero]]<br>
additional characters.
Additionally, after you affect a target with Valiant
Intervention, they can’t make Reactive Strikes against
your allies until the end of that target’s next turn.


Valiant Intervention
=== Valiant Intervention ===
Prerequisite: Athletics 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br>
'''Prerequisite:''' Athletics 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br>
Activation:
'''Activation:''' 1 Action<br>
You dauntlessly approach your opposition, daring them to
''You dauntlessly approach your opposition, daring them to ignore you at their peril.''<br>
ignore you at their peril.
Spend 1 focus to move up to 10 feet, then make an Athletics test against the Spiritual defense of an enemy you can influence. On a success, they gain a disadvantage on tests against your allies until the end of the target’s next turn.<br>
Spend 1 focus to move up to 10 feet, then make an
A target can resist this influence, but after they do, you gain an advantage on your next test against them until the end of your next turn.<br>
Athletics test against the Spiritual defense of an enemy
you can influence. On a success, they gain a disadvan-
tage on tests against your allies until the end of the
target’s next turn.
A target can resist this influence, but after they do,
you gain an advantage on your next test against them
until the end of your next turn.


== Mastermind ==
== Mastermind ==