Leader: Difference between revisions

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'''Leads to:''' [[Leader#Imposing Posture|Imposing Posture]]<br>
'''Leads to:''' [[Leader#Imposing Posture|Imposing Posture]]<br>


Demonstrative Command
=== Demonstrative Command ===
Prerequisite: Leadership 2+; Resolute Stand talent
'''Prerequisite:''' Leadership 2+; [[Leader#Resolute Stand|Resolute Stand]]<br>
Activation:
'''Activation:''' Special Activation<br>
You set an example from the front, applying your advice
''You set an example from the front, applying your advice to your own actions.''<br>
to your own actions.
Before you make an Athletics, Agility, or Leadership test, you can spend 1 focus to roll your command die and add the result to your d20 roll.<br>
Before you make an Athletics, Agility, or Leadership
Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br>
test, you can spend 1 focus to roll your command die
 
and add the result to your d20 roll.
=== Hardy ===
Additionally, when you acquire this talent, increase
'''Prerequisite:''' [[Leader#Valiant Intervention|Valiant Intervention]]<br>
the size of your command die by one size (such as from
'''Activation:''' Always Active<br>
a d4 to a d6).
''You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.''<br>
Hardy
When you acquire this talent, your maximum and current health increase by 1 per level. This applies to all previous and future levels; for example, if you choose this talent at level 6, retroactively increase your health by 6.<br>
Prerequisite: Valiant Intervention talent
'''Leads to:''' [[Leader#Resolute Command|Resolute Command]]<br>
Activation:
 
You’ve trained your body to endure pain and fatigue,
keeping you in the fight until the bitter end.
When you acquire this talent, your maximum and
current health increase by 1 per level. This applies to all
previous and future levels; for example, if you choose this
talent at level 6, retroactively increase your health by 6.
Imposing Posture
Imposing Posture
Prerequisite: Athletics 2+; Combat Coordination
Prerequisite: Athletics 2+; Combat Coordination
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weapon’s reach, they become Disoriented until the end
weapon’s reach, they become Disoriented until the end
of their next turn.
of their next turn.
102
 
Chapter 4: Heroic Paths
Mighty
Mighty
Prerequisite: Imposing Posture talent
Prerequisite: Imposing Posture talent
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level 6 and you make an attack that costs , each
level 6 and you make an attack that costs , each
deals an extra 1 + 2 damage, for a total of 6 damage.
deals an extra 1 + 2 damage, for a total of 6 damage.
Resilient Hero
Resilient Hero
Prerequisite: Athletics 3+; Resolute Stand talent
Prerequisite: Athletics 3+; Resolute Stand talent
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Once per scene, before you are reduced to 0 health,
Once per scene, before you are reduced to 0 health,
you can use this reaction to instead change your
you can use this reaction to instead change your
health to equal your Athletics modifier.
health to equal your Athletics modifier.\
 
Resolute Stand
Resolute Stand
Prerequisite: Athletics 1+; Hardy talent
Prerequisite: Athletics 1+; Hardy talent
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Intervention, they can’t make Reactive Strikes against
Intervention, they can’t make Reactive Strikes against
your allies until the end of that target’s next turn.
your allies until the end of that target’s next turn.
Valiant Intervention
Valiant Intervention
Prerequisite: Athletics 1+; Decisive Command
Prerequisite: Athletics 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br>
key talent
Activation:
Activation:
You dauntlessly approach your opposition, daring them to
You dauntlessly approach your opposition, daring them to