Explorer: Difference between revisions

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== Trailblazer ==
== Trailblazer ==
=== Fatal Thrust ===
'''Prerequisite:''' Perception 3+; [[Explorer#Wild Instinct|Wild Instinct]]<br>
'''Activation:''' 2 Actions<br>
''You aim for your foe’s vitals with callous finesse, hoping to bring the fight to an end before it begins.''<br>
Using a light weapon, make a melee attack against the Cognitive defense of a target who is Surprised, doesn’t sense you, or doesn’t view you as a threat (such as if you’re disguised). If this weapon has the Discreet trait, you gain two advantages on the test.
When you roll damage for this attack, add an extra 4d4 damage, then count the number of your damage dice that rolled their maximum value (including your weapon’s usual damage plus the extra damage). For each die that rolled its maximum, your target must subtract 2 from any injury roll they make for that attack. For example, if you roll 1d6 plus 4d4, and two dice roll their maximum value—a 6 on your weapon’s d6 and a 4 on an extra d4—your target subtracts 4 from their injury roll.<br>
This talent becomes more powerful as your tier increases: at tier 3, you roll an extra 6d4 damage (instead of 4d4); at tier 4, you instead roll an extra 8d4 damage; and at tier 5, you instead roll an extra 10d4 damage.<br>
=== Focused Recovery ===
'''Prerequisite:''' Survival 2+; [[Explorer#Natural Memory|Natural Memory]]<br>
'''Activation:''' Special Activation<br>
When you use the Recover action, you recover 1 additional focus. While you are at one of your landmarks, you recover additional focus equal to your ranks in Survival instead.<br>
'''Leads to:''' [[Explorer#Practiced Vigilance|Practiced Vigilance]]<br>
=== Natural Memory ===
'''Prerequisite:''' [[Explorer#Sense of Direction (Explorer Key)|Sense of Direction Explorer key talent]]<br>
'''Activation:''' 1 Action<br>
''Your senses are honed for navigating wild spaces.''<br>
You can note an additional landmark with your Sense of Direction, but it must be uninhabited.<br>
'''Leads to:''' [[Explorer#Focused Recover|Focused Recovery]], [[Explorer#Nature's Guide|Nature's Guide]]<br>
=== Nature's Guide ===
'''Prerequisite:''' Survival 3+; [[Explorer#Natural Memory|Natural Memory]]<br>
'''Activation:''' Always Active<br>
You ignore difficult terrain caused by plants or other natural obstacles. Allies that follow the same route you took also benefit from this talent.<br>
'''Leads to:''' [[Explorer#Shrewd Maneuvers|Shrewd Maneuvers]]<br>
=== Practiced Vigilance ===
'''Prerequisite:''' Perception 3+; [[Explorer#Focused Recover|Focused Recovery]]<br>
'''Activation:''' Always Active<br>
You can spend 2 focus to ignore Surprised.<br>
Additionally, while you are at one of your landmarks, you ignore Surprised and Slowed.<br>
'''Leads to:''' [[Explorer#Wilderness Expert|Wilderness Expert]]<br>
=== Shrewd Maneuvers ===
'''Prerequisite:''' Perception 3+; [[Explorer#Nature's Guide|Nature’s Guide]]<br>
'''Activation:''' Free Action<br>
While you are outdoors you can spend 1 focus to gain 1 Action that you can only use for the Gain Advantage action.<br>
=== Wild Instinct ===
'''Prerequisite:'' Survival 2+; [[Explorer#Sense of Direction (Explorer Key)|Sense of Direction Explorer key talent]]<br>
'''Activation:''' Always Active<br>
When you hit a nonsapient target (such as a wolf, shark, and other creatures driven by pure instinct) with a melee weapon, you can spend an Opportunity to cause the target to immediately suffer an injury.<br>
'''Leads to:''' [[Explorer#Fatal Thrust|Fatal Thrust]]<br>
=== Wilderness Expert ===
'''Prerequisite:''' Survival 3+; [[Explorer#Practiced Vigilance|Practiced Vigilance]]<br>
'''Activation:''' Always Active<br>
For the purposes of other talents, you are at one of your landmarks any time you are in untamed outdoor spaces.<br>