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'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
Choose a character you can sense within your reach, test your Finesse against their Cognitive defense. On success, they take keen damage equal to your Finesse modifier and they become Slowed until the end of your next turn.<br> | Choose a character you can sense within your reach, test your Finesse against their Cognitive defense. On success, they take keen damage equal to your Finesse modifier and they become Slowed until the end of your next turn.<br> | ||
Additionally, if you are at one of your landmarks, you gain an advantage on your next test.<br> | |||
Additionally, if you are at one of your landmarks, you | |||
gain an advantage on your next test. | === Dungeon Expert === | ||
'''Prerequisite:''' Finesse 3+; [[Explorer#Shadow Step|Shadow Step]]<br> | |||
Prerequisite: Finesse 3+; Shadow Step | '''Activation:''' Always Active<br> | ||
Activation: | For the purposes of your other talents, you are at one of your landmarks any time you are in abandoned or underground spaces.<br> | ||
For the purposes of your other talents, you are at one of | === Home Base === | ||
your landmarks any time you are in abandoned or | '''Prerequisite:''' [[Explorer#Sense of Direction (Explorer Key)|Sense of Direction Explorer key talent]]<br> | ||
underground spaces. | '''Activation:''' 1 Action<br> | ||
''You have a keen sense for getting back to safety.''<br> | |||
Prerequisite: Sense of Direction key talent | You can note an additional landmark with your [[Explorer#Sense of Direction (Explorer Key)|Sense of Direction talent]], but the area must be inhabited.<br> | ||
Activation: | '''Leads to:''' [[Explorer#Collected|Collected]], [[Explorer#Port of Call|Port of Call]]<br> | ||
You have a keen sense for getting back to safety. You | === Port of Call === | ||
can note an additional landmark with your Sense of | '''Prerequisite:''' Survival 2+; [[Explorer#Home Base|Home Base]]<br> | ||
Direction, but the area must be inhabited. | '''Activation:''' Special Activation<br> | ||
While you are at one of your landmarks you have an advantage on Persuasion and Insight tests to get a good deal or obtain information about places of interest.<br> | |||
Prerequisite: Survival 2+; Home Base | '''Leads to:''' [[Explorer#Shadow Step|Shadow Step]]<br> | ||
Activation: | |||
=== Press the Attack === | |||
While you are at one of your landmarks you have an | '''Prerequisite:''' Finesse 2+; [[Explorer#Dirty Tactics|Dirty Tactics]]<br> | ||
advantage on Persuasion and Insight tests to get a good | '''Activation:''' Special Activation<br> | ||
deal or obtain information about places of interest. | When you deal damage with an attack, if you had one or more advantage on the damage die, you may spend 1 focus to add the results of all damage dice instead of choosing one.<br> | ||
Prerequisite: Finesse 2+; Dirty Tactics | === Shadow Step === | ||
Activation: | '''Prerequisite:''' Finesse 2+; [[Explorer#Port of Call|Port of Call]]<br> | ||
Activation: Free Action<br> | |||
When you deal damage with an attack, if you had one | ''You know every con artist’s trick for avoiding comeuppance, and you can slip from sight with ease.''<br> | ||
or more advantage on the damage die, you may spend 1 | After you Disengage, you can spend 2 focus to make a Finesse test and compare the result against the Mental defense of each enemy who can sense you. You gain an advantage on this test if you’re in cover or an area where your target’s primary sense is obscured (such as darkness). If you succeed against an enemy, you’re hidden as if you’d succeeded on a Stealth test to hide from them.<br> | ||
focus to add the results of all damage dice instead of | '''Leads to:''' [[Explorer#Dungeon Expert|Dungeon Expert]]<br> | ||
choosing one. | |||
Prerequisite: Finesse 2+; Port of Call | |||
Activation: | |||
After you Disengage, you can spend 2 focus to make a | |||
Finesse test and compare the result against the Mental | |||
defense of each enemy who can sense you. You gain an | |||
advantage on this test if you’re in cover or an area | |||
where your target’s primary sense is obscured (such as | |||
darkness). | |||
If you succeed against an enemy, you’re hidden as if | |||
you’d succeeded on a Stealth test to hide from them. | |||
== Trailblazer == | == Trailblazer == | ||