4,802
edits
(→Agent) |
(→Agent) |
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'''Activation:''' Special Activation<br> | '''Activation:''' Special Activation<br> | ||
''You know poise is essential to any disguise, and you can change your perceived persona simply by altering your gait and presence.''<br> | ''You know poise is essential to any disguise, and you can change your perceived persona simply by altering your gait and presence.''<br> | ||
When you attempt to disguise yourself, you can | When you attempt to disguise yourself, you can use Deception instead of Finesse. You can do this even if you don’t have supplies for a physical disguise.<br> | ||
The first character who sees through your disguise, or who you choose to surprise by revealing your identity, becomes Surprised until the end of your next turn.<br> | The first character who sees through your disguise, or who you choose to surprise by revealing your identity, becomes Surprised until the end of your next turn.<br> | ||
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'''Activation:''' 1 Action<br> | '''Activation:''' 1 Action<br> | ||
''You know exactly where to strike to leave your foe reeling in pain. Some might not view it as sporting, but it certainly works.''<br> | ''You know exactly where to strike to leave your foe reeling in pain. Some might not view it as sporting, but it certainly works.''<br> | ||
While you have a hand free, spend 1 focus to make an unarmed attack using | While you have a hand free, spend 1 focus to make an unarmed attack using Finesse against the Cognitive defense of an enemy of your size or smaller, raising the stakes when you do. On a hit, the target also becomes Stunned until the end of their next turn. On a hit or graze, you can also spend an Opportunity to steal one item on the target’s person that they aren’t holding or wielding. The exact item you can steal is up to the GM’s discretion.<br> | ||
'''Leads to:''' [[Agent#Surefooted|Surefooted]]<br> | '''Leads to:''' [[Agent#Surefooted|Surefooted]]<br> | ||
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=== Shadow Step === | === Shadow Step === | ||
'''Prerequisite:''' | '''Prerequisite:''' Finesse 3+; [[Agent#Surefooted|Surefooted]]<br> | ||
'''Activation:''' Free Action<br> | '''Activation:''' Free Action<br> | ||
''You know every con artist’s trick for avoiding comeuppance, and you can slip from sight with ease.''<br> | ''You know every con artist’s trick for avoiding comeuppance, and you can slip from sight with ease.''<br> | ||
After you Disengage, you can spend 2 focus to make a | After you Disengage, you can spend 2 focus to make a Finesse test and compare the result against the Cognitive defense of each enemy who can sense you. You gain an advantage on this test if you’re in cover or an area where your target’s primary sense is obscured (such as darkness).<br> | ||
If you succeed against an enemy, you’re hidden as if you’d succeeded on a Stealth test to hide from them.<br> | If you succeed against an enemy, you’re hidden as if you’d succeeded on a Stealth test to hide from them.<br> | ||
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=== Trickster’s Hand === | === Trickster’s Hand === | ||
'''Prerequisite:''' | '''Prerequisite:''' Finesse 3+; [[Agent#Surefooted|Surefooted]]<br> | ||
'''Activation:''' Free Action<br> | '''Activation:''' Free Action<br> | ||
''You execute your acts of skulduggery with such subtlety and dexterity that your marks struggle to follow.''<br> | ''You execute your acts of skulduggery with such subtlety and dexterity that your marks struggle to follow.''<br> | ||