Agent: Difference between revisions

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== Rebel ==
== Rebel ==


=== Combat Training ===
'''Prerequisite:''' [[Agent#Defiant Glare|Defiant Glare]]<br>
'''Activation:''' Special Activation<br>
''You’ve been trained in the basics of weaponry and elementary battle tactics.''
Once per round, when you miss on a weapon attack, you can graze one target without spending focus.<br>
Additionally, when you acquire this talent, gain a weapon expertise and an armor expertise of your choice, and gain a cultural expertise in Military Life.<br>
'''Leads to:''' [[Agent#Merciless|Merciless]]<br>
=== Defiant Glare ===
'''Prerequisite:''' Insight 2+; [[Agent#Opportunist (Agent Talent)|Opportunity key talent]]
'''Activation:''' 1 Action
''The spark of rebellion burns bright in you, undermining your enemy’s authority and wearing them down.''
Spend 2 focus to make an Insight test against the Spiritual defense of a character you can influence. On a success, if your target wasn’t already Exhausted, they become Exhausted [−2].<br>
'''Leads to:''' [[Agent#Combat Training|Combat Training]]<br>
=== Leverage Dissent ===
'''Prerequisite:''' [[Agent#Raise the Banner|Raise the Banner]]<br>
'''Activation:''' Always Active<br>
''Your voice is clear through the commotion of a crowd, convincing others to rise up and take action.''
When you roll a Complication on the plot die, add your ranks in Leadership to the bonus you receive.<br>
Additionally, when you acquire this talent, gain a utility expertise in Public Speaking.<br>
'''Leads to:''' [[Agent#Martyr's Boon|Martyr's Boon]], [[Agent#Through the Grapevine|Through the Grapevine]]<bR>
=== Martyr’s Boon ===
'''Prerequisite:''' Leadership 3+; [[Agent#Leverage Dissent|Leverage Dissent]]<br>
'''Activation:''' Always Active<br>
''When your enemies harm you, your inspiring presence sparks indignation in others. In a rush of fervor, they find renewed purpose to keep fighting the good fight.''<br>
Once per scene, after an enemy hits you with an attack, choose a number of allies you can influence up to your ranks in Leadership. These allies gain a Reaction, which they can only use to gain the benefits of the Recover action.<br>
=== Merciless ===
'''Prerequisite: [[Agent#Combat Training|Combat Training]]<br>
'''Activation:''' Always Active<br>
''It’s time to make good on your threats. Your enemy never cared for a fair fight, so this time, you’ll play by their rules.''<br>
You gain an advantage on attack tests against targets who are Exhausted, Immobilized, or Restrained.<br>
=== Raise the Banner ===
'''Prerequisite:''' Leadership 2+; [[Agent#True Grit|True Grit]]<br>
'''Activation:''' Always Active<br>
''United under a momentous cause, you inspire your fellow insurgents by deftly supporting them in time of need.''<br>
When you use the Aid reaction on an ally, they recover 1 focus.<br>
'''Leads to:''' [[Agent#Leverage Dissent|Leverage Dissent]]<br>
=== Through the Grapevine ===
'''Prerequisite:''' Insight 3+; [[Agent#Leverage Dissent|Leverage Dissent]]<br>
'''Activation:''' Special Activation<br>
''With connections in high and low places, you gather information and reinforcements that could prove invaluable to your cause.''<br>
After a long rest, you can make an Insight test to collect information about a person or group of your choosing. The GM sets the DC based on how secretive and obscure your subject is. On a success, the GM shares two pieces of information that are true. On a failure, the GM shares two pieces of information, one true and the other false, without identifying which is which.<br>
=== True Grit ===
'''Prerequisite:''' Leadership 1+: [[Agent#Opportunist (Agent Talent)|Opportunity key talent]]<br>
'''Activation:''' Always Active<br>
''You thrive amid chaos. When others would be flustered by unexpected problems, you press on with renewed focus.''<br>
After you or an ally within 20 feet of you gain a Complication, you recover 1 focus.<br>
'''Leads to:''' [[Agent#Raise the Banner|Raise the Banner]]<br>


== Spy ==
== Spy ==