Hunter: Difference between revisions

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[[File:Hunter Specialties.png]]
= Hunter =
= Hunter =
The thrill of the chase thrums in a Hunter’s mind as they patiently surveil. No detail is too small or insignificant to ignore. Experience teaches the most important lesson: you don’t have to be more powerful than your quarry, so long as you’re better prepared.<br>
The thrill of the chase thrums in a Hunter’s mind as they patiently surveil. No detail is too small or insignificant to ignore. Experience teaches the most important lesson: you don’t have to be more powerful than your quarry, so long as you’re better prepared.<br>
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'''Prerequisite:''' None.<br>
'''Prerequisite:''' None.<br>
'''Activation:''' Special Activation<br>
'''Activation:''' Special Activation<br>
''Once you’ve found your prey’s trail, you unrelentingly pursue them and study their movements across the harshest of terrain.''<br.
''Once you’ve found your prey’s trail, you unrelentingly pursue them and study their movements across the harshest of terrain.''<br>
After spending 1 minute mentally preparing, you choose a character who you can sense or who you’ve previously encountered. That character becomes your quarry until
After spending 1 minute mentally preparing, you choose a character who you can sense or who you’ve previously encountered. That character becomes your quarry until
you choose to end this effect as a Free Action or select a new quarry.<br>
you choose to end this effect as a Free Action or select a new quarry.<br>
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*[[Hunter#Combat Training|Combat Training]] & [[Hunter#Tagging Shot|Tagging Shot]] ([[Hunter#Archer|Archer]])
*[[Hunter#Combat Training|Combat Training]] & [[Hunter#Tagging Shot|Tagging Shot]] ([[Hunter#Archer|Archer]])
*[[Hunter#Killing Edge|Killing Edge]] & [[Hunter#Startling Blow|Startling Blow]] ([[Hunter#Assassin|Assassin]])
*[[Hunter#Killing Edge|Killing Edge]] & [[Hunter#Startling Blow|Startling Blow]] ([[Hunter#Assassin|Assassin]])
*[[Hunter#Martial Intuition|Martial Intuition]] & [[Hunter#Searing Lash|Searing Lash]] ([[Hunter#Disciple|Disciple]])
*[[Hunter#Sharp Eye|Sharp Eye]] & [[Hunter#Fire Discipline|Fire Discipline]] ([[Hunter#Sharpshooter|Sharpshooter]])
*[[Hunter#Sharp Eye|Sharp Eye]] & [[Hunter#Fire Discipline|Fire Discipline]] ([[Hunter#Sharpshooter|Sharpshooter]])
*[[Hunter#Deadly Trap|Deadly Trap]] & [[Hunter#Animal Bond|Animal Bond]] ([[Hunter#Tracker|Tracker]])
*[[Hunter#Deadly Trap|Deadly Trap]] & [[Hunter#Animal Bond|Animal Bond]] ([[Hunter#Tracker|Tracker]])


== Archer ==
== Archer ==
[[File:Archer Specialty.png|thumb]]


=== Backstep ===
=== Backstep ===
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== Assassin ==
== Assassin ==
[[File:Assassin Specialty.png|thumb]]


=== Cold Eyes ===
=== Cold Eyes ===
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== Disciple ==
== Disciple ==
[[File:Disciple Specialty.png|thumb]]


=== Bursting Sunspot ===
=== Bursting Sunspot ===
'''Prerequisite:''' Discipline 4+; [[Hunter#Leaping Flame|Leaping Flame]]<br>
'''Prerequisite:''' [[Hunter#Leaping Flame|Leaping Flame]]<br>
'''Activation:''' Free Action<br>
'''Activation:''' Free Action<br>
''You can cause your foes to burst in a blaze of glory upon contact.''<br>
''You can cause your foes to burst in a blaze of glory upon contact.''<br>
When you deal damage with a melee weapon attack, you can spend 3(4?) focus to make a Discipline test against all other characters within 10 feet of the target. Every character you succeed against takes 4d8 Energy damage, and every one you fail against takes 2d8 Energy damage.<br>
When you deal damage with a melee weapon attack, you can spend 3 focus to make a Discipline test against all other characters within 10 feet of the target. Every character you succeed against takes 4d8 Energy damage, and every one you fail against takes 2d8 Energy damage.<br>


=== Collected ===
=== Collected ===
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'''Activation:''' Reaction<br>
'''Activation:''' Reaction<br>
''Your opponents' blows radiate a certain rhythm that your body has learned to read.''<br>
''Your opponents' blows radiate a certain rhythm that your body has learned to read.''<br>
When an enemy Attacks you or forces you to make a Test, you can use a Reaction and Test Discipline against its Cognitive defense. On a success, learn of the following of your choice:<br>
When an character you can sense targets one of your defenses or forces you to make a Test, you can use a Reaction and Test Discipline against its Cognitive defense. On a success, learn of the following of your choice:<br>
*If one of its attributes of your choice is higher, lower, or equal to yours.
*If one of its attributes of your choice is higher, lower, or equal to yours.
*If its movement rate is higher, lower, or equal to yours.
*If its movement rate is higher, lower, or equal to yours.
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=== Preternatural Alacrity ===
=== Preternatural Alacrity ===
'''Prerequisite:''' [[Hunter#Collected|Collected]]<br>
'''Prerequisite:''' Perception 4+; [[Hunter#Collected|Collected]]<br>
'''Activation:''' Always Active<br>
'''Activation:''' Always Active<br>
At the start of your turn, you can move up to 20 feet.<br>
At the start of your turn, you can move up to 20 feet.<br>
Additionally, your movement rate increases by 10 feet.<br>
Additionally, your movement rate increases by 10 feet. Also, at the beginning of combat and at the start of each of your turns, you gain an additional Reaction<br>


=== Searing Lash ===
=== Searing Lash ===
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Increase your Senses Range by one step, as if your Awareness was 2 higher.<br>
Increase your Senses Range by one step, as if your Awareness was 2 higher.<br>
Additionally, you gain the "Tune Senses" action.<br>
Additionally, you gain the "Tune Senses" action.<br>
'''Tune Senses (1 Action).''' Double your Senses Range until the end of your next turn.<br>
'''Tune Senses (1 Action).''' Double your Senses Range until the start of your next turn. Attacks made against you during this time from within your Senses Range gain a Disadvantage.<br>


== Sharpshooter ==
== Sharpshooter ==
[[File:Sharpshooter Specialty.png|thumb]]


=== Composed ===
=== Composed ===
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== Tracker ==
== Tracker ==
[[File:Tracker Specialty.png|thumb]]


=== Animal Bond ===
=== Animal Bond ===