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When you acquire this talent, increase your Cognitive and Spiritual defenses by 2.<br> | When you acquire this talent, increase your Cognitive and Spiritual defenses by 2.<br> | ||
'''Leads to:''' [[Hunter#Preternatural|Preternatural Alacrity]] | '''Leads to:''' [[Hunter#Preternatural|Preternatural Alacrity]] | ||
=== Leaping Flame === | |||
'''Prerequisite:''' [[Hunter#Salamander Charge|Salamander Charge]]<br> | |||
'''Activation:''' Reaction<br> | |||
When a character you can sense deals damage to you, spend 2 focus and a reaction to travel as a small ember, placing yourself in an empty space within 5 feet of that character. You then gain 1 Action that you can only spend making an attack against the character that triggered this reaction.<br> | |||
'''Leads to:''' [[Hunter#Bursting Sunspot|Bursting Sunspot]]<br> | |||
=== Martial Intuition === | === Martial Intuition === | ||
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'''Activation:''' 2 Actions<br> | '''Activation:''' 2 Actions<br> | ||
Once per scene, move up to your movement rate, characters cannot target you with Reactive Strike. During this movement you can move through occupied spaces freely but cannot end the movement in occupied spaces. After this movement, you leave behind a 10-foot-high and 1-foot-thick wall of fire following your path that lasts until the end of the scene, or you choose to end it as a Free Action. The wall is dangerous terrain [2d8 energy].<br> | Once per scene, move up to your movement rate, characters cannot target you with Reactive Strike. During this movement you can move through occupied spaces freely but cannot end the movement in occupied spaces. After this movement, you leave behind a 10-foot-high and 1-foot-thick wall of fire following your path that lasts until the end of the scene, or you choose to end it as a Free Action. The wall is dangerous terrain [2d8 energy].<br> | ||
This talent becomes more powerful as your tier increases: at tier 3, it becomes dangerous terrain [3d8 energy] (instead of 2d8); at tier 4, it becomes dangerous terrain [4d8 energy]; and at tier 5, it becomes dangerous terrain [5d8 energy]. | This talent becomes more powerful as your tier increases: at tier 3, it becomes dangerous terrain [3d8 energy] (instead of 2d8); at tier 4, it becomes dangerous terrain [4d8 energy]; and at tier 5, it becomes dangerous terrain [5d8 energy].<br> | ||
'''Leads to:''' [[Hunter#Leaping Flame|Leaping Flame]] | |||
=== Sight Without Sight === | === Sight Without Sight === | ||