Hunter: Difference between revisions

23 bytes added ,  Thursday at 16:03
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'''Activation:''' 2 Actions<br>
'''Activation:''' 2 Actions<br>
Once per scene, move up to your movement rate, characters cannot target you with Reactive Strike. During this movement you can move through occupied spaces freely but cannot end the movement in occupied spaces. After this movement, you leave behind a 10-foot-high and 1-foot-thick wall of fire following your path that lasts until the end of the scene, or you choose to end it as a Free Action. The wall is dangerous terrain [2d8 energy].<br>
Once per scene, move up to your movement rate, characters cannot target you with Reactive Strike. During this movement you can move through occupied spaces freely but cannot end the movement in occupied spaces. After this movement, you leave behind a 10-foot-high and 1-foot-thick wall of fire following your path that lasts until the end of the scene, or you choose to end it as a Free Action. The wall is dangerous terrain [2d8 energy].<br>
This talent becomes more powerful as your tier increases: at tier 3, you roll an extra 3d8 damage (instead of 2d8); at tier 4, you instead roll an extra 4d8 damage; and at tier 5, you instead roll an extra 5d8 damage.
This talent becomes more powerful as your tier increases: at tier 3, it becomes dangerous terrain [3d8 energy] (instead of 2d8); at tier 4, it becomes dangerous terrain [4d8 energy]; and at tier 5, it becomes dangerous terrain [5d8 energy].


=== Sight Without Sight ===
=== Sight Without Sight ===