Hunter: Difference between revisions

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'''Prerequisite:''' None.<br>
'''Prerequisite:''' None.<br>
'''Activation:''' Special Activation<br>
'''Activation:''' Special Activation<br>
''Once you’ve found your prey’s trail, you unrelentingly pursue them and study their movements across the harshest of terrain.''<br.
''Once you’ve found your prey’s trail, you unrelentingly pursue them and study their movements across the harshest of terrain.''<br>
After spending 1 minute mentally preparing, you choose a character who you can sense or who you’ve previously encountered. That character becomes your quarry until
After spending 1 minute mentally preparing, you choose a character who you can sense or who you’ve previously encountered. That character becomes your quarry until
you choose to end this effect as a Free Action or select a new quarry.<br>
you choose to end this effect as a Free Action or select a new quarry.<br>
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*[[Hunter#Combat Training|Combat Training]] & [[Hunter#Tagging Shot|Tagging Shot]] ([[Hunter#Archer|Archer]])
*[[Hunter#Combat Training|Combat Training]] & [[Hunter#Tagging Shot|Tagging Shot]] ([[Hunter#Archer|Archer]])
*[[Hunter#Killing Edge|Killing Edge]] & [[Hunter#Startling Blow|Startling Blow]] ([[Hunter#Assassin|Assassin]])
*[[Hunter#Killing Edge|Killing Edge]] & [[Hunter#Startling Blow|Startling Blow]] ([[Hunter#Assassin|Assassin]])
*[[Hunter#Martial Intuition|Martial Intuition]] & [[Hunter#Searing Lash|Searing Lash]] ([[Hunter#Disciple|Disciple]])
*[[Hunter#Sharp Eye|Sharp Eye]] & [[Hunter#Fire Discipline|Fire Discipline]] ([[Hunter#Sharpshooter|Sharpshooter]])
*[[Hunter#Sharp Eye|Sharp Eye]] & [[Hunter#Fire Discipline|Fire Discipline]] ([[Hunter#Sharpshooter|Sharpshooter]])
*[[Hunter#Deadly Trap|Deadly Trap]] & [[Hunter#Animal Bond|Animal Bond]] ([[Hunter#Tracker|Tracker]])
*[[Hunter#Deadly Trap|Deadly Trap]] & [[Hunter#Animal Bond|Animal Bond]] ([[Hunter#Tracker|Tracker]])
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== Disciple ==
== Disciple ==
=== Bursting Sunspot ===
'''Prerequisite:''' Discipline 4+; [[Hunter#Leaping Flame|Leaping Flame]]<br>
'''Activation:''' Free Action<br>
''You can cause your foes to burst in a blaze of glory upon contact.''<br>
When you deal damage with a melee weapon attack, you can spend 3(4?) focus to make a Discipline test against all other characters within 10 feet of the target. Every character you succeed against takes 4d8 Energy damage, and every one you fail against takes 2d8 Energy damage.<br>


=== Collected ===
=== Collected ===
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When you acquire this talent, increase your Cognitive and Spiritual defenses by 2.<br>
When you acquire this talent, increase your Cognitive and Spiritual defenses by 2.<br>
'''Leads to:''' [[Hunter#Preternatural|Preternatural Alacrity]]
'''Leads to:''' [[Hunter#Preternatural|Preternatural Alacrity]]
=== Leaping Flame ===
'''Prerequisite:''' [[Hunter#Salamander Charge|Salamander Charge]]<br>
'''Activation:''' Reaction<br>
When a character you can sense deals damage to you, spend 2 focus and a reaction to travel as a small ember, placing yourself in an empty space within 5 feet of that character. You then gain 1 Action that you can only spend making an attack against the character that triggered this reaction.<br>
'''Leads to:''' [[Hunter#Bursting Sunspot|Bursting Sunspot]]<br>


=== Martial Intuition ===
=== Martial Intuition ===
'''Prerequisite:''' [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br>
'''Prerequisite:''' Discipline 1+ [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br>
'''Activation:''' Reaction<br>
'''Activation:''' Reaction<br>
''Your opponents' blows radiate a certain rhythm that your body has learned to read.''<br>
''Your opponents' blows radiate a certain rhythm that your body has learned to read.''<br>
When an enemy Attacks you or forces you to make a Test, you can use a Reaction and Test Discipline against its Cognitive defense. On a success, learn of the following of your choice:<br>
When an character you can sense targets one of your defenses or forces you to make a Test, you can use a Reaction and Test Discipline against its Cognitive defense. On a success, learn of the following of your choice:<br>
*If one of its attributes of your choice is higher, lower, or equal to yours.
*If one of its attributes of your choice is higher, lower, or equal to yours.
*If its movement rate is higher, lower, or equal to yours.
*If its movement rate is higher, lower, or equal to yours.
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=== Salamander Charge ===
=== Salamander Charge ===
'''Prerequisite:''' Discipline 3+, [[Hunter#Searing Lash|Searing Lash]]<br>
'''Prerequisite:''' Discipline 3+; [[Hunter#Searing Lash|Searing Lash]]<br>
'''Activation:''' 2 Actions<br>
'''Activation:''' 2 Actions<br>
Once per scene, move up to your movement rate, characters cannot target you with Reactive Strike. During this movement you can move through occupied spaces freely but cannot end the movement in occupied spaces. After this movement, you leave behind a 10-foot-high and 1-foot-thick wall of fire following your path that lasts until the end of the scene, or you choose to end it as a Free Action. The wall is dangerous terrain [2d8 energy].<br>
Once per scene, move up to your movement rate, characters cannot target you with Reactive Strike. During this movement you can move through occupied spaces freely but cannot end the movement in occupied spaces. After this movement, you leave behind a 10-foot-high and 1-foot-thick wall of fire following your path that lasts until the end of the scene, or you choose to end it as a Free Action. The wall is dangerous terrain [2d8 energy].<br>
This talent becomes more powerful as your tier increases: at tier 3, you roll an extra 3d8 damage (instead of 2d8); at tier 4, you instead roll an extra 4d8 damage; and at tier 5, you instead roll an extra 5d8 damage.
This talent becomes more powerful as your tier increases: at tier 3, it becomes dangerous terrain [3d8 energy] (instead of 2d8); at tier 4, it becomes dangerous terrain [4d8 energy]; and at tier 5, it becomes dangerous terrain [5d8 energy].<br>
'''Leads to:''' [[Hunter#Leaping Flame|Leaping Flame]]


=== Sight Without Sight ===
=== Sight Without Sight ===
'''Prerequisite:''' [[Hunter#Martial Intuition|Martial Intuition]]<br>
'''Prerequisite:''' Perception 3+; [[Hunter#Martial Intuition|Martial Intuition]]<br>
'''Activation:''' Special Activation<br>
'''Activation:''' Special Activation<br>
''You are able to detect the thin ripples of magic caused by the subtle movements of hidden creatures.''<br>
''You are able to detect the thin ripples of magic caused by the subtle movements of hidden creatures.''<br>