Hunter: Difference between revisions

4 bytes added ,  Thursday at 16:00
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Make a melee weapon attack against the Physical defense of a target. This attack Range changes to Melee [+10] if it is not already greater. When you roll damage for this attack, add an extra 1d6 damage, and the damage type is now Energy damage.<br>
Make a melee weapon attack against the Physical defense of a target. This attack Range changes to Melee [+10] if it is not already greater. When you roll damage for this attack, add an extra 1d6 damage, and the damage type is now Energy damage.<br>
Additionally, until the start of your next turn, all of the weapon attacks you make have this altered Range, deal this additional damage, and have their damage type changed.<br>
Additionally, until the start of your next turn, all of the weapon attacks you make have this altered Range, deal this additional damage, and have their damage type changed.<br>
This talent becomes more powerful as your tier increases: at tier 2, you roll an extra 2d6 damage (instead of 1d6), and the altered Range becomes Melee [+15]; at tier 3, you instead roll an extra 3d6 damage and the Range becomes Melee [+20]; at tier 4, you instead roll an extra 4d6 damage and the Range becomes Melee [+25]; and at tier 5 you instead roll an extra 4d6 damage and the Range becomes Melee [+30].
This talent becomes more powerful as your tier increases: at tier 2, you roll an extra 2d6 damage (instead of 1d6), and the altered Range becomes Melee [+15]; at tier 3, you instead roll an extra 3d6 damage and the Range becomes Melee [+20]; at tier 4, you instead roll an extra 4d6 damage and the Range becomes Melee [+25]; and at tier 5 you instead roll an extra 4d6 damage and the Range becomes Melee [+30].<br>
'''Leads to:''' [[Hunter#Salamander Charge|Salamander Charge]]<br>
'''Leads to:''' [[Hunter#Salamander Charge|Salamander Charge]]<br>