Hunter: Difference between revisions

1,436 bytes added ,  Thursday at 15:50
Line 162: Line 162:


=== Searing Lash ===
=== Searing Lash ===
'''Prerequisite:''' [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br>
'''Prerequisite:''' Discipline 2+; [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br>
'''Activation:''' 2 Actions<br>
'''Activation:''' 2 Actions<br>
''You coat your Weapons in searing flames.''<br>
''You coat your Weapons in searing flames.''<br>
Make a melee weapon attack against the Physical defense of a target. This attack Range changes to Melee [+10] if it is not already greater. When you roll damage for this attack, add an extra 1d6 damage, and the damage type is now Energy damage.<br>
Make a melee weapon attack against the Physical defense of a target. This attack Range changes to Melee [+10] if it is not already greater. When you roll damage for this attack, add an extra 1d6 damage, and the damage type is now Energy damage.<br>
Additionally, until the start of your next turn, all of the weapon attacks you make have this altered Range, deal this additional damage, and have their damage type changed.<br>
Additionally, until the start of your next turn, all of the weapon attacks you make have this altered Range, deal this additional damage, and have their damage type changed.<br>
This talent becomes more powerful as your tier increases: at tier 2, you roll an extra 2d6 damage (instead of 1d6), and the altered Range becomes Melee [+15]; at tier 3, you instead roll an extra 3d6 damage and the Range becomes Melee [+20]; at tier 4, you instead roll an extra 4d6 damage and the Range becomes Melee [+25]; and at tier 5 you instead roll an extra 4d6 damage and the Range becomes Melee [+30].
'''Leads to:''' [[Hunter#Salamander Charge|Salamander Charge]]<br>
'''Leads to:''' [[Hunter#Salamander Charge|Salamander Charge]]<br>


Line 172: Line 173:
'''Prerequisite:''' [[Hunter#Searing Lash|Searing Lash]]<br>
'''Prerequisite:''' [[Hunter#Searing Lash|Searing Lash]]<br>
'''Activation:''' 2 Actions<br>
'''Activation:''' 2 Actions<br>
As an Action, you can move up to your Speed without provoking Opportunity Attacks. During this movement you can more through a creature's space as if it were Difficult Terrain but you cannot end your turn there. After this movement, you leave behind a wall of fire that is 10ft high and 1ft thick in the spaces you occupied. This wall lasts for 1 minute or until you lose Concentration on the effect. This wall Lightly Obscures vision. Any creature in the wall when it appears, enters the wall for the first time on a turn, or ends its turn there must succeed on a Dexterity Saving Throw. On a failed Save, a creature takes 1d8 Fire Damage. As you gain Levels in this class, this wall deal additional Damage: It deals 2d8 Fire Damage at 5th Level, 3d8 at 11th Level, and 4d8 at 17th Level.
This talent becomes more powerful as your tier
increases: at tier 3, you roll an extra 3d8 damage (instead
of 2d8); at tier 4, you instead roll an extra 4d8 damage;
and at tier 5, you instead roll an extra 5d8 damage.


=== Sight Without Sight ===
=== Sight Without Sight ===