Hunter: Difference between revisions

803 bytes added ,  Thursday at 15:44
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At the start of your turn, you can move up to 20 feet.<br>
At the start of your turn, you can move up to 20 feet.<br>
Additionally, your movement rate increases by 10 feet.<br>
Additionally, your movement rate increases by 10 feet.<br>
=== Searing Lash ===
'''Prerequisite:''' [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br>
'''Activation:''' 2 Actions<br>
''You coat your Weapons in searing flames.''<br>
Make a melee weapon attack against the Physical defense of a target. This attack Range changes to Melee [+10] if it is not already greater. When you roll damage for this attack, add an extra 1d6 damage, and the damage type is now Energy damage.<br>
Additionally, until the start of your next turn, all of the weapon attacks you make have this altered Range, deal this additional damage, and have their damage type changed.<br>
'''Leads to:''' [[Hunter#Salamander Charge|Salamander Charge]]<br>
=== Salamander Charge ===
'''Prerequisite:''' [[Hunter#Searing Lash|Searing Lash]]<br>
'''Activation:''' 2 Actions<br>


=== Sight Without Sight ===
=== Sight Without Sight ===