Hunter: Difference between revisions

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*[[Hunter#Combat Training|Combat Training]] & [[Hunter#Tagging Shot|Tagging Shot]] ([[Hunter#Archer|Archer]])
*[[Hunter#Combat Training|Combat Training]] & [[Hunter#Tagging Shot|Tagging Shot]] ([[Hunter#Archer|Archer]])
*[[Hunter#Killing Edge|Killing Edge]] & [[Hunter#Startling Blow|Startling Blow]] ([[Hunter#Assassin|Assassin]])
*[[Hunter#Killing Edge|Killing Edge]] & [[Hunter#Startling Blow|Startling Blow]] ([[Hunter#Assassin|Assassin]])
*[[Hunter#Sharp Eye|Sharp Eye]] & [[Hunter#Fire Discipline|Fire Discipline]] ([[Hunter#Sharpshooter|Sharpshooter]])


== Archer ==
== Archer ==


=== Backstep ===
=== Backstep ===
'''Prerequisite:''' Agility 2+; [[Hunter#Steady Aim|Steady Aim]]<br>
'''Prerequisite:''' Agility 2+; [[Hunter#Steady Aim (Archer)|Steady Aim]]<br>
'''Activation:''' Free Action<br>
'''Activation:''' Free Action<br>
''You’ve learned to fire then fade into Drakomere's harsh battlefields, keeping a safe distance from heavily armed enemies who might force hand-to-hand combat.''<br>
''You’ve learned to fire then fade into Drakomere's harsh battlefields, keeping a safe distance from heavily armed enemies who might force hand-to-hand combat.''<br>
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Once per round, when you miss on a weapon attack, you can graze one target without spending focus.<br>
Once per round, when you miss on a weapon attack, you can graze one target without spending focus.<br>
Additionally, when you acquire this talent, gain a weapon expertise and an armor expertise of your choice, and gain a cultural expertise in Military Life.<br>
Additionally, when you acquire this talent, gain a weapon expertise and an armor expertise of your choice, and gain a cultural expertise in Military Life.<br>
'''Leads to:''' [[Hunter#Steady Aim|Steady Aim]]<br>
'''Leads to:''' [[Hunter#Steady Aim (Archer)|Steady Aim]]<br>


=== Exploit Weakness ===
=== Exploit Weakness ===
'''Prerequisite:''' Perception 3+; [[Hunter#Sharp Eye|Sharp Eye]]<br>
'''Prerequisite:''' Perception 3+; [[Hunter#Sharp Eye (Archer)|Sharp Eye]]<br>
'''Activation:''' Free Action<br>
'''Activation:''' Free Action<br>
''You study your quarry’s gait, posture, and movements, homing in on their weaknesses to bring them down for good.''<br>
''You study your quarry’s gait, posture, and movements, homing in on their weaknesses to bring them down for good.''<br>
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=== Hardy ===
=== Hardy ===
'''Prerequisite:''' [[Hunter#Steady Aim|Steady Aim]]<br>
'''Prerequisite:''' [[Hunter#Steady Aim (Archer)|Steady Aim]]<br>
'''Activation:''' Always Active<br>
'''Activation:''' Always Active<br>
''You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.''<br>
''You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.''<br>
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'''Leads to:''' [[Hunter#Unrelenting Salvo|Unrelenting Salvo]]<br>
'''Leads to:''' [[Hunter#Unrelenting Salvo|Unrelenting Salvo]]<br>


=== Sharp Eye ===
=== Sharp Eye (Archer) ===
'''Prerequisite:''' [[Hunter#Tagging Shot|Tagging Shot]]<br>
'''Prerequisite:''' [[Hunter#Tagging Shot|Tagging Shot]]<br>
'''Activation:''' Special Activation<br>
'''Activation:''' Special Activation<br>
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'''Leads to:''' [[Hunter#Exploit Weakness|Exploit Weakness]]<br>
'''Leads to:''' [[Hunter#Exploit Weakness|Exploit Weakness]]<br>


=== Steady Aim ===
=== Steady Aim (Archer) ===
'''Prerequisite:''' Agility 1+; [[Hunter#Combat Training|Combat Training]]<br>
'''Prerequisite:''' Agility 1+; [[Hunter#Combat Training|Combat Training]]<br>
'''Activation:'' 1 Action<br>
'''Activation:'' 1 Action<br>
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''Your careful shot wounds your target, causing them to leave behind a trail of blood, staggering footprints, or other marks of passage.''<br>
''Your careful shot wounds your target, causing them to leave behind a trail of blood, staggering footprints, or other marks of passage.''<br>
Move up to 5 feet and make a ranged weapon attack against the Physical defense of a target. On a hit or a graze, you also make the target your quarry for your [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry talent]].<br>
Move up to 5 feet and make a ranged weapon attack against the Physical defense of a target. On a hit or a graze, you also make the target your quarry for your [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry talent]].<br>
'''Leads to:''' [[Hunter#Sharp Eye|Sharp Eye]]<br>
'''Leads to:''' [[Hunter#Sharp Eye (Archer)|Sharp Eye]]<br>


=== Unrelenting Salvo ===
=== Unrelenting Salvo ===
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''You instinctively follow the tempo of battle, keeping the pressure on your foes at critical moments.''<br>
''You instinctively follow the tempo of battle, keeping the pressure on your foes at critical moments.''<br>
Spend 1 focus to make a second Strike action with a hand you already used for a Strike this turn.<br>
Spend 1 focus to make a second Strike action with a hand you already used for a Strike this turn.<br>
== Sharpshooter ==
=== Composed ===
'''Prerequisite:''' [[Hunter#Steady Aim (Sharpshooter)|Steady Aim]]<br>
'''Activation:''' Always Active<br>
''Through practiced composure, you push your limits without becoming distracted or losing track of threats.''<br>
When you acquire this talent, your maximum and current focus increase by a number equal to your tier. When your tier increases by 1, your maximum and current focus do as well.<br>
'''Leads to:''' [[Hunter#Deadly Aim|Deadly Aim]]<br>
=== Crack Shot ===
'''Prerequisite:''' Agility 3+; [[Hunter#Deft Drop|Deft Drop]]<br>
'''Activation:''' Special Activation<br>
''As you aim, you tune out all distractions, control your breath to steady the shot, then fire with devastating accuracy.''<br>
Before you make a test with a Two-Handed ranged weapon while Prone, you can spend 1 focus to expand that test’s Opportunity range by 2. If you have a disadvantage on that test, you can also choose one die; when you do, the GM can’t choose that die for your disadvantage, and must choose a different die instead.<br>
=== Deadly Aim ===
'''Prerequisite:''' Perception 3+; [[Hunter#Composed|Composed]]<br>
'''Activation:''' Always Active
''Whether on the battlefield or off, you quickly discern weak spots in the foes and obstacles that stand before you.''
After you succeed on a Perception test to Gain Advantage, your Two-Handed ranged weapons gain the Deadly trait against that test’s target until the end of your turn.<br>
=== Deft Drop ===
'''Prerequisite:''' Agility 1+; [[Hunter#Fire Discipline|Fire Discipline]]<br>
'''Activation:''' 1 Action<br>
''You drop to the ground and prepare for the dangers ahead.''<br>
Gain the Prone condition, safely dismounting from your mount if you’re riding one, then do one of the following:<br>
*Use the Ready action, spending action points as usual for the action you’re readying.
*Reload a Loaded weapon to full ammunition.<br>
'''Leads To:''' [[Hunter#Crack Shot|Crack Shot]]<br>
=== Fire Discipline ===
'''Prerequisite:''' [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br>
'''Activation:''' Special Activation<br>
''You know how to wield and maintain projectile weapons safely and with precision.''
Once per round, when you miss on an attack with a Loaded weapon, you can graze one target of that attack without spending focus.<br>
Additionally, when you acquire this talent, gain a weapon expertise in one Loaded weapon, and gain a utility expertise in Crossbow Maintenance.<br>
'''Leads To:''' [[Hunter#Deft Drop|Deft Drop]]<br>
=== Sharp Eye (Sharpshooter) ===
'''Prerequisite:''' Perception 1+; [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br>
'''Activation:''' Special Activation<br>
''Your practiced eye discerns the strengths and vulnerabilities of your foes—especially your chosen quarry.''
After you observe your quarry for 1 Action, or after you observe another character for at least 1 minute, make a Perception test against their Cognitive defense. On a success, you learn one of the following of your choice:<br>
* The target’s lowest attribute score.
* The target’s lowest defense.
* Whether the target has lost more than half of their maximum health, focus, or Resonance (choose one).<br>
'''Leads to:''' [[Hunter#Steady Aim (Sharpshooter)|Steady Aim]]<br>
=== Steady Aim (Sharpshooter) ===
'''Prerequisite:''' Agility 1+; [[Hunter#Sharp Eye|Sharp Eye]]<br>
'''Activation:'' 1 Action<br>
''Your shot finds its mark even across dizzying distances.''<br>
Until the end of your turn, both the short and long ranges of your ranged weapons increase by half, and when you hit with a ranged weapon attack, you deal extra damage equal to your ranks in Perception.<br>
'''Leads to:''' [[Hunter#Composed|Composed]], [[Hunter#Swift Targeting|Swift Targeting]]<br>
=== Swift Targeting ===
'''Prerequisite:''' Agility 2+; [[Hunter#Steady Aim (Sharpshooter)|Steady Aim]]<br>
'''Activation:''' Free Action<br>
''You quickly focus on your target, filtering out all unnecessary detail in your environment to seek this new quarry.''<br>
Spend 2 focus to use the Gain Advantage action as against an enemy you can sense. If you’re Prone, using this talent instead costs no focus. After you successfully Gain Advantage in this way, that test’s target also becomes your quarry if you don’t already have one.<br>