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(Created page with "= Hunter = The thrill of the chase thrums in a Hunter’s mind as they patiently surveil. No detail is too small or insignificant to ignore. Experience teaches the most important lesson: you don’t have to be more powerful than your quarry, so long as you’re better prepared.<br> '''Starting Skill: Perception.''' If you choose Hunter as your starting path, gain a free skill rank in Perception. Seek Quarry key talent === Seek Qua...") |
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Additionally, you gain an advantage on tests made to find, attack, or study your quarry (such as the Gain Advantage action).<br> | Additionally, you gain an advantage on tests made to find, attack, or study your quarry (such as the Gain Advantage action).<br> | ||
'''Leads to:'''<br> | '''Leads to:'''<br> | ||
*[[Hunter#Combat Training|Combat Training]] | *[[Hunter#Combat Training|Combat Training]] & [[Hunter#Tagging Shot|Tagging Shot]] ([[Hunter#Archer|Archer]]) | ||
*[[Hunter#Killing Edge|Killing Edge]] & [[Hunter#Startling Blow|Startling Blow]] ([[Hunter#Assassin|Assassin]]) | |||
== Archer == | == Archer == | ||
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''Drawing the bowstring with impressive speed, you fire again, using your first arrow’s path as your guide.''<br> | ''Drawing the bowstring with impressive speed, you fire again, using your first arrow’s path as your guide.''<br> | ||
You can use the same ranged weapon to Strike against your quarry more than once a turn, instead of being limited to one Strike per hand.<br> | You can use the same ranged weapon to Strike against your quarry more than once a turn, instead of being limited to one Strike per hand.<br> | ||
== Assassin == | |||
=== Cold Eyes === | |||
'''Prerequisite:''' [[Hunter#Shadowing|Shadowing]]<br> | |||
'''Activation:''' Always Active<br> | |||
''As you eliminate one target, your gaze instinctively slides to the next threat.''<br> | |||
After you kill or incapacitate an enemy who is your quarry, you recover 1 focus and can designate another enemy you can sense as your quarry for your [Hunter#Seek Quarry (Hunter Talent)|Seek Quarry talent]]. At the GM’s discretion, you might not be able to use this talent on some characters, such as those who pose no threat.<br> | |||
'''Leads to:''' [[Hunter#Mighty|Mighty]], [[Hunter#Swift Strikes|Swift Strikes]]<br> | |||
=== Fatal Thrust === | |||
'''Prerequisite:''' Perception 3+; [[Hunter#Startling Blow|Startling Blow]]<br> | |||
'''Activation:''' 2 Actions<br> | |||
''You aim for your foe’s vitals with callous finesse, hoping to bring the fight to an end before it begins.'' | |||
Using a light weapon, make a melee attack against the Cognitive defense of a target who is Surprised, doesn’t sense you, or doesn’t view you as a threat (such as if you’re disguised). If this weapon has the Discreet trait, you gain two advantages on the test.<br> | |||
When you roll damage for this attack, add an extra 4d4 damage, then count the number of your damage dice that rolled their maximum value (including your weapon’s usual damage plus the extra damage). For each die that rolled its maximum, your target must subtract 2 from any injury roll they make for that attack. For example, if you roll 1d6 plus 4d4, and two dice roll their maximum value—a 6 on your weapon’s d6 and a 4 on an extra d4—your target subtracts 4 from their injury roll.<br> | |||
This talent becomes more powerful as your tier increases: at tier 3, you roll an extra 6d4 damage (instead of 4d4); at tier 4, you instead roll an extra 8d4 damage; and at tier 5, you instead roll an extra 10d4 damage.<br> | |||
=== Killing Edge === | |||
'''Prerequisite:''' Perception 2+; [Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br> | |||
'''Activation:''' Always Active<br> | |||
''Your simple weapons seem humble beside ancient relics or weapons of war, but in your hands, even a rusty knife or pitted sling is as deadly as the finest steel.'' | |||
When you acquire this talent, gain weapon expertises in Knives and Slings.<br> | |||
Additionally, while you wield a knife or sling, it also has the Deadly and Quickdraw expert traits for you.<br> | |||
'''Leads to:''' [[Hunter#Shadowing|Shadowing]]<br> | |||
=== Mighty === | |||
'''Prerequisite:''' [[Hunter#Cold Eyes|Cold Eyes]]<br> | |||
'''Activation: Always Active'''<br> | |||
''You deliver your swings, punches, and kicks with practiced efficiency.''<br> | |||
When you hit with a weapon or unarmed attack, for each Action you used on that attack’s action, increase the damage you deal by 1 + your tier. For example, if you’re level 6 and you make an attack that costs, each deals an extra 1 + 2 damage, for a total of 6 damage.<br> | |||
=== Shadowing === | |||
'''Prerequisite:''' Stealth 2+; [[Hunter#Killing Edge|Killing Edge]]<br> | |||
'''Activation:''' Special Activation<br> | |||
''You silently skulk toward your target, using cover, crowds, or other camouflage to remain unseen until it’s too late.''<br> | |||
You gain an advantage on tests to avoid being sensed by your quarry, and your quarry gains a disadvantage on tests to sense you.<br> | |||
Additionally, when you succeed on a test against an enemy’s Spiritual defense while you’re in cover or an area where your target’s senses are obscured, you can spend 3 focus to designate that target as your quarry for your [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry talent]].<br> | |||
'''Leads to:''' [[Hunter#Cold Eyes|Cold Eyes]], [[Hunter#Sidestep|Sidestep]]<br> | |||
=== Sidestep === | |||
'''Prerequisite:''' Stealth 3+; [[Hunter#Shadowing|Shadowing]]<br> | |||
'''Activation:''' Special Activation<br> | |||
''Sliding like a shadow, you flit past your foes’ strikes and evade blows that seem certain to connect.''<br> | |||
Gain an additional Reaction at the start of combat and at the start of each of your turns, which you can use only to Dodge. You can’t benefit from this talent while wearing | |||
armor with a deflect value of 2 or higher.<br> | |||
=== Startling Blow === | |||
'''Prerequisite:''' Stealth 1+; [[Hunter#Seek Quarry (Hunter Talent)|Seek Quarry key talent]]<br> | |||
'''Activation:''' 1 Action<br> | |||
''You unexpectedly strike at your target’s weak point, dizzying your target and creating an opening for your next attack.''<br> | |||
Make an unarmed or improvised weapon attack against the Cognitive defense of a target of your size or smaller. On a hit or graze, the target also becomes Surprised until the end of your next turn.<br> | |||
'''Leads to:''' [[Hunter#Fatal Thrust|Fatal Thrust]]<br> | |||
=== Swift Strikes === | |||
'''Prerequisite:''' [[Hunter#Cold Eyes|Cold Eyes]]<br> | |||
'''Activation:''' 1 Action<br> | |||
''You instinctively follow the tempo of battle, keeping the pressure on your foes at critical moments.''<br> | |||
Spend 1 focus to make a second Strike action with a hand you already used for a Strike this turn.<br> | |||