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== Inventor == | == Inventor == | ||
=== Acute Scrutiny === | |||
'''Prerequisite:''' Lore 2+; [[Scholar#Proficient Operator|Proficient Operator]] or [[Scholar#Hasty Adjustment|Hasty Adjustment]]<br> | |||
'''Activation:''' Reaction<br> | |||
''Your expert eye quickly spots shoddy construction and malfunctions waiting to happen. Through misdirection or outright sabotage, you ensure misfortune strikes at the perfect moment.''<br> | |||
When a character you can sense attempts to use a non-Resonant object that either belongs to them or that was present at the start of the scene, you can use this reaction and spend 1 focus to make a Crafting test against that character’s Cognitive defense. On a success, the item is no longer functional; the GM determines what happens when it malfunctions.<br> | |||
'''Leads to:''' [[Scholar#It's In Here Somewhere|It's In Here Somewhere]]<br> | |||
=== Detonation Expert === | |||
'''Prerequisite:''' Lore 3+; [[Scholar#Out of a Jam|Out of a Jam]]<br> | |||
'''Activation:''' Special Activation<br> | |||
''Danger doesn’t dampen your flair for dramatics, but it certainly keeps you quick on your feet. Nothing lights a fire under you like a fire under you.''<br> | |||
When you start your turn within 30 feet of an undetonated explosive you can sense, you gain 1 Action, which you can use only to Interact with the explosive or to Disengage or Move away from it.<br> | |||
Additionally, when you make an attack test with dynamite, you can use Lore instead of Heavy Weaponry.<br> | |||
Finally, when you acquire this talent, gain the Dynamite weapon expertise. | |||
=== Gunsmith === | |||
'''Prerequisite:''' Crafting 2+; [[Scholar#Proficient Operator|Proficient Operator]] or [[Scholar#Hasty Adjustment|Hasty Adjustment]]<br> | |||
'''Activation:''' Always Active<br> | |||
''Crafting firearms with bells and whistles is a fickle art but one you have an affinity for.''<br> | |||
When you make a test to craft an item, your Opportunity range on that test expands by 2, and any cost to acquire raw materials is reduced by half.<br> | |||
Additionally, when you acquire this talent, gain the Munitions Crafting utility expertise, which you can use to invent firearms using prototype designs.<br> | |||
'''Leads to:''' [[Scholar#Out of a Jam|Out of a Jam]]<br> | |||
=== Hasty Adjustment === | |||
'''Prerequisite:''' Crafting 1+; [[Scholar#Erudition (Scholar Talent)|Erudition key talent]]<br> | |||
'''Activation:''' 1 Action<br> | |||
''You’re a master of improvisational mechanics, even when time is tight. Where others see rubbish, you see a treasure trove of possibilities.''<br> | |||
Make a Crafting test either to improvise a trap or similar device, or to alter or improve a tool or machine’s utility beyond what’s typically possible. You can combine components of another tool or machine you have to gain an advantage on this test. On a success, work with the GM to determine the new item’s effect.<br> | |||
Additionally, when you acquire this talent, you learn to use the Survival skill to forage for scrap materials and spare parts while in an industrial area such as a city.<br> | |||
'''Leads to:''' [[Scholar#Acute Scrutiny|Acute Scrutiny]], [[Scholar#Gunsmith|Gunsmith]]<br> | |||
=== It’s in Here Somewhere === | |||
'''Prerequisite:''' Crafting 2+; [[Scholar#Acute Scrutiny|Acute Scrutiny]]<br> | |||
'''Activation:''' 3 Actions<br> | |||
''Your bag is full of random creations, but moments like this demonstrate exactly why you haul everything around.''<br> | |||
You attempt to create an item that would be useful in this scene, either using materials you have on hand or common materials you have enough gold to purchase (as if you’d purchased them in an earlier scene). Make a Crafting test to determine whether you succeed; for most items, the DC for this test is 15, but if you’re using nonstandard materials, the DC is 20.<br> | |||
=== Out of a Jam === | |||
'''Prerequisite:''' Lore 2+; [[Scholar#Gunsmith|Gunsmith]]<br> | |||
'''Activation:''' Reaction<br> | |||
''Tending to firearms has become second nature. You coolly attend to weapon malfunctions without missing a beat.''<br> | |||
After a weapon within your reach runs out of loaded ammunition or breaks, you can use this reaction and spend 1 focus to reload the weapon or make a Crafting test to repair it.<br> | |||
'''Leads to:''' [[Scholar#Detonation Expert|Detonation Expert]]<br> | |||
=== Proficient Operator === | |||
'''Prerequisite:''' [[Scholar#Erudition (Scholar Talent)|Erudition key talent]]<br> | |||
'''Activation:''' Always Active<br> | |||
''You easily complete tasks that would frazzle others while under pressure.'' | |||
When you attempt a complex task under pressure, you don’t have to Use a Skill and succeed on a test if it’s a task you could reliably and quickly complete in a more relaxing situation. Instead, you can use the Interact action as if you weren’t acting under pressure.<br> | |||
For example, you might Interact to accomplish one of the following tasks in a stressful situation:<br> | |||
*Tie a complex knot. | |||
*Write and pass a note. | |||
*Operate a vehicle. | |||
*Engage multiple buttons or levers. | |||
*Look something up in a book. | |||
*Count currency. | |||
*Load delicate cargo.<br> | |||
The GM decides whether you can use this talent to meaningfully contribute to an endeavor.<br> | |||
'''Leads to:''' [[Scholar#Acute Scrutiny|Acute Scrutiny]], [[Scholar#Gunsmith|Gunsmith]]<br> | |||
== Strategist == | == Strategist == | ||