4,389
edits
| Line 1: | Line 1: | ||
== Halfling == | == Halfling == | ||
Halflings are an offshoot of Dwarves and | Halflings are an offshoot of Dwarves and Elves, developing their own culture and skills, separating themselves from their origin races. Halflings all developed and then diversified around the 7th Age. | ||
=== | === Stlaakh Halfling === | ||
Stlaakh Halflings diversified their culture from most other Halflings and live in the deserts throughout Stlaakh. | |||
'''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Wisdom Score increases by 1. | '''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Wisdom Score increases by 1. | ||
'''Languages.''' You can speak, read, and write | '''Languages.''' You can speak, read, and write | ||
'''Size.''' Your size is Small. | '''Size.''' Your size is Small. | ||
'''Speed.''' You have a | '''Speed.''' You have a Walking Speed of 25ft. | ||
'''Brave.''' You have | '''Brave.''' You have Advantage on Saving Throws against being Frightened. | ||
'''Halfling Nimbleness.''' You can move through the space of any | '''Halfling Nimbleness.''' You can move through the space of any Creature that is of a Size larger than yours. | ||
'''Lucky.''' When you roll a 1 on the d20 for an | '''Lucky.''' When you roll a 1 on the d20 for an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll. | ||
'''Silent Speech.''' You can speak telepathically to any | '''Silent Speech.''' You can speak telepathically to any Creature within 30ft of you. The Creature understands you only if the two of you share a Language. You can Speak telepathically in this way to one Creature at a time. | ||
| Line 33: | Line 33: | ||
'''Speed.''' You have a walking speed of 30ft. | '''Speed.''' You have a walking speed of 30ft. | ||
'''Brave.''' You have | '''Brave.''' You have Advantage on Saving Throws against being Frightened. | ||
'''Halfling Nimbleness.''' You can move through the space of any | '''Halfling Nimbleness.''' You can move through the space of any Creature that is of a Size larger than yours. | ||
'''Lucky.''' When you roll a 1 on the d20 for an | '''Lucky.''' When you roll a 1 on the d20 for an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll. | ||
'''Naturally Stealthy.''' You can attempt to hide even when only obscured by a | '''Naturally Stealthy.''' You can attempt to hide even when only obscured by a Creature at least one Size larger than you. | ||
=== Lierethi Halfling === | === Lierethi Halfling === | ||
Lierethi Halflings are Halflings who diverged more towards their | Lierethi Halflings are Halflings who diverged more towards their Elvish heritage, living in the Lierethi forests. | ||
'''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Wisdom Score increases by 1. | '''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Wisdom Score increases by 1. | ||
'''Languages.''' You can speak, read, and write | '''Languages.''' You can speak, read, and write | ||
'''Size.''' Your size is Small. | '''Size.''' Your size is Small. | ||
'''Speed.''' You have a Walking | '''Speed.''' You have a Walking Speed of 25ft and a Climbing Speed of 30ft. | ||
'''Brave.''' You have | '''Brave.''' You have Advantage on Saving Throws against being Frightened. | ||
'''Child of the Woods.''' You know the [[Druidcraft cantrip]]. Wisdom is your | '''Child of the Woods.''' You know the [[Druidcraft cantrip]]. Wisdom is your Spellcasting Ability for this Spell. | ||
'''Halfling Nimbleness.''' You can move through the | '''Halfling Nimbleness.''' You can move through the Space of any Creature that is of a Size Larger than yours. | ||
'''Lucky.''' When you roll a 1 on the d20 for an | '''Lucky.''' When you roll a 1 on the d20 for an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll. | ||
'''Lierethi-Walk.''' Ability | '''Lierethi-Walk.''' Ability Checks made to track you have Disadvantage, and you ignore the Slowed Condition while moving across Difficult Terrain made of non-magical plants and undergrowth Additionally, while climbing trees or similar vegetation, you can have one hand free, and make Attacks with Ranged Weapons, even if they are Two-Handed. | ||
=== | === Qkhaat Halfling === | ||
Qkhaat Halflings delved in the Qkhaat Mountains, taking on attributes of their Dwarven heritage. | |||
'''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Constitution Score increases by 1 | '''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Constitution Score increases by 1 | ||
'''Languages.''' You can speak, read, and write | '''Languages.''' You can speak, read, and write | ||
'''Size.''' Your size is Small | '''Size.''' Your size is Small | ||
'''Speed.''' You have a | '''Speed.''' You have a Walking Speed of 25ft, and wearing Heavy Armor without the required Strength score does not reduce your Speed. | ||
'''Brave.''' You have | '''Brave.''' You have Advantage on Saving Throws against being Frightened. | ||
'''Halfling Nimbleness.''' You can move through the space of any creature that is of a size larger than yours. | '''Halfling Nimbleness.''' You can move through the space of any creature that is of a size larger than yours. | ||
'''Khaat Resilience.''' Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being | '''Khaat Resilience.''' Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being Poisoned. | ||
''' | '''Lucky.''' When you roll a 1 on the d20 for an Attack Roll, Ability Check, or Taving Throw, you can reroll the die and must use the new roll. | ||