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:'''Equipment:''' A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp | :'''Equipment:''' A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp | ||
:'''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. | :'''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. | ||
=== Sage === | === Sage === | ||
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:'''Tool Proficiencies:''' Vehicles (water) | :'''Tool Proficiencies:''' Vehicles (water) | ||
:'''Equipment:''' A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp | :'''Equipment:''' A fancy leather vest or a pair of leather boots, a set of common clothes, and a leather pouch with 15 gp | ||
:'''Down Low.''' You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret. | :'''Down Low.''' You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other similarly sized community (DM’s discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your companions) a secret. Also, when trying to conceal an object on your person or disguise it as something else, you treat a roll of 4 or lower as a 5. | ||