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| Range: Touch || Duration: 24 Hours || Components: VSM (a silver rod worth 10+ GP || Arcane | | Range: Touch || Duration: 24 Hours || Components: VSM (a silver rod worth 10+ GP || Arcane | ||
|} | |} | ||
You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20ft tall, and you shape it as one 50ft square, one hundred 5ft squares that are contiguous, or twenty-five 10ft squares that are contiguous.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 7th Level or higher, | When you cast this Spell, you can specify individuals that are unaffected by the Spell’s effects. You can also specify a password that, when spoken aloud within 5ft of the warded area, makes the speaker immune to its effects.<br> | ||
The Spell creates the effects below within the warded area. Dispel Magic has no effect on Guards and Wards itself, but each of the following effects can be dispelled. If all four are dispelled, Guards and Wards ends. If you cast the Spell every day for 365 days on the same Area, the spell thereafter lasts until all its effects are dispelled.<br> | |||
'''Corridors.''' Fog fills all the warded corridors, making them Heavily Obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you believes it is going in the opposite direction from the one it chooses.<br> | |||
'''Doors.''' All doors in the warded area are magically locked, as if sealed by the Arcane Lock Spell. In addition, you can cover up to ten doors with an illusion to make them appear as plain sections of wall.<br> | |||
'''Stairs.''' Webs fill all stairs in the warded area from top to bottom, as in the Web spell. These strands regrow in 10 minutes if they are destroyed while Guards and Wards lasts.<br> | |||
'''Other Spell Effect.''' Place one of the following magical effects within the warded area:<br> | |||
*Dancing Lights in four corridors, with a simple program that the lights repeat as long as Guards and Wards lasts | |||
Magic Mouth in two locations<br> | |||
*Stinking Cloud in two locations (the vapors return within 10 minutes if dispersed while Guards and Wards lasts)<br> | |||
*Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts)<br> | |||
*Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 7th Level or higher, choose one additional Other Spell Effect for each Slot Level above 6th. | |||
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| Range: 60ft || Duration: Instant || Components: VS || Divine | | Range: 60ft || Duration: Instant || Components: VS || Divine | ||
|} | |} | ||
You unleash virulent magic on a Creature you can see within Range. The target makes a Constitution saving throw. On a failed Save, it takes 14d6 Necrotic Damage, and its HP Maximum is reduced by an amount equal to the Necrotic Damage it took for 1 Hour. On a successful Save, it takes half as much Damage and its HP Maximum is not reduced. This Spell can’t reduce a target’s HP Maximum below 1. Any effect that removes a disease allows a Creature's HP Maximum to return to normal before that time passes.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 7th Level or higher, | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 7th Level or higher, increase the Necrotic Damage by 2d6 for each Slot Level above 6th. | ||
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| Range: 60ft || Duration: Instant (Concentration) || Components: VS || Divine, Primal | | Range: 60ft || Duration: Instant (Concentration) || Components: VS || Divine, Primal | ||
|} | |} | ||
Choose a creature that you can see within Range. Positive energy washes through the Target, restoring 70 HP. This Spell also ends the Blinded, Deafened, and Poisoned Conditions on the Target.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 7th Level or higher, | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 7th Level or higher, the healing inceases by 10 for each Slot Level above 6th. | ||