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You cause up to six pillars of stone to burst from places on the ground that you can see within Range. Each pillar is a 5ft diameter, up to 30ft tall cylinder. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a Creature if that Creature is Medium or smaller. Each pillar has 5AC and 30HP. When reduced to 0HP, a pillar crumbles into rubble, which creates a 10ft diameter area Difficult Terrain that lasts until the rubble is cleared. Each 5ft diameter portion of the area requires at least 1 Minute to clear by hand.<br> | You cause up to six pillars of stone to burst from places on the ground that you can see within Range. Each pillar is a 5ft diameter, up to 30ft tall cylinder. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a Creature if that Creature is Medium or smaller. Each pillar has 5AC and 30HP. When reduced to 0HP, a pillar crumbles into rubble, which creates a 10ft diameter area Difficult Terrain that lasts until the rubble is cleared. Each 5ft diameter portion of the area requires at least 1 Minute to clear by hand.<br> | ||
If a pillar is created under a Creature, that Creature must succeed on a Dexterity Saving Throw or be lifted by the pillar. A creature can choose to fail the Save.<br> | If a pillar is created under a Creature, that Creature must succeed on a Dexterity Saving Throw or be lifted by the pillar. A creature can choose to fail the Save.<br> | ||
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 Bludgeoning Damage and is Restrained, pinched between the pillar and the obstacle. The Restrained creature can use an action to make a Strength or Dexterity Check (the creature’s choice) against your Spell Save DC. On a success, the Creature is no longer Restrained and must either move off the pillar or fall off it. | If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 Bludgeoning Damage and is Restrained, pinched between the pillar and the obstacle. The Restrained creature can use an action to make a Strength or Dexterity Check (the creature’s choice) against your Spell Save DC. On a success, the Creature is no longer Restrained and must either move off the pillar or fall off it.<br> | ||
'''At Higher Levels.''' When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th. | '''At Higher Levels.''' When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th. | ||
=== Bubbling Cauldron === | === Bubbling Cauldron === | ||