Warden: Difference between revisions

3,687 bytes removed ,  Thursday at 12:04
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Warden =
= Warden =
Fluffy Fluff Text
Subcaster Path with power over the Dynamancy Tones<br>
'''Starting Skill:''' Primal. If you choose Warden as your starting path, gain a free skill rank in Primal (in addition to the rank gained from Warden Attunement).


{| class="wikitable"
=== Warden Attunement (Warden Talent) ===
|+| Class Table
'''Prerequisite:''' None.<br>
|-
'''Activation:''' Special Activation<br>
! Level !! Proficiency Bonus !! Features !! Experience Points
When you gain this talent, your Resonance maximum increases to 2 + the greater of your Presence or Awareness.<br>
|-
You can now use the Intake Resonance Action.<br>
| 1st || +2 || SUBCLASS || 0
You gain the Primal skill on your character sheet, with 1 rank in it. It uses your Awareness attribute.<br>
|-
Choose two of the [[Resonance#Dynamancy Tones|Dynamancy Tones]] (Graviturgy, Electromagneturgy, or Radiurgy). You can only use the nascent version of your chosen Tones for now.<br>
| 2nd || +2 || [[Warden#Spellcasting|Spellcasting]] || 300
While you have at least 1 Resonance, [ABILITY].<br>
|-
Additionally, you gain the Resonant goal "Attune Dynamancy". After completing this goal, you gain its reward: You unlock the full version of your chosen tones and can choose talents from their talent trees.<br>
| 3rd || +2 || LEVEL3 || 1,000
|-
| 4th || +2 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 3,000
|-
| 5th || +3 || EXTRAATTACK?(lvl2spells) || 6,000
|-
| 6th || +3 || LEVEL6 || 10,000
|-
| 7th || +3 || LEVEL7 || 20,000
|-
| 8th || +3 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 40,000
|-
| 9th || +4 || -(lvl3spells) || 60,000
|-
| 10th || +4 || LEVEL10 || 80,000
|-
| 11th || +4 || LEVEL11 || 100,000
|-
| 12th || +4 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 120,000
|-
| 13th || +5 || -(lvl4spells) || 140,000
|-
| 14th || +5 || LEVEL14 || 160,000
|-
| 15th || +5 || LEVEL15 || 180,000
|-
| 16th || +5 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 200,000
|-
| 17th || +6 || -(lvl5spells) || 225,000
|-
| 18th || +6 || LEVEL18 || 250,000
|-
| 19th || +6 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 300,000
|-
| 20th || +6 || CAPSTONEFEATURE || 350,000
|}
 
=== Class Information ===
'''Hit Dice.''' 1d10 per Warden Level<br>
'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d10 (increase to 6) + your Constitution modifier per Warden level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Heavy Armor|Heavy Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Weapons|Martial Weapons]]<br>
'''Tool Proficiencies.''' None<br>
'''Saving Throw Proficiencies.''' Wisdom and Charisma<br>
'''Skill Proficiencies.''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<br>
'''Equipment.''' A [[Armor and Weapons#Simple Weapons|Simple]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]], a [[Armor and Weapons#Shields|Round Shield]] or a [[Armor and Weapons#Simple Weapons|Weapons]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]], five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], an [[Equipment Packs|Equipment Pack]], [[Armor and Weapons#Heavy Armor|Chain Mail]], and a [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]
<br><br>
 
==== Key Mechanical Feature ====
''1st Level Warden Feature''<br>
I like the idea of this is a feature that gives them a resource spent by their subclasses and maybe main class, similar to Bard, Druid, and Monks.
 
==== Subclass ====
''1st, and more Level Warden Feature''<br>
You choose one of the XXXX in the table below that fluffy.
{| class="wikitable"
|+ Subclass
|-
! Subclass !! Complexity (1-5) !! Description
|-
| Tsunami || 1 || Fluff
|-
| Blizzard || 1 || Fluff
|-
| Hurricane || 1 || Fluff
|}
<br>
 
==== Spellcasting ====
''2nd Level Warden Feature''<br>
'''Spellcasting Ability.''' Wisdom<br>
'''Spell Save DC.''' 8 + your Wisdom Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Wisdom Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' A XXXXX<br>
'''Spell Learning Method.''' Prepared, Learned, Something Else? Vancian???
{| class="wikitable"
|+ [[Warden Spells|Warden Spell List]]
|-
! Level !! 1st !! 2nd !! 3rd !! 4th !! 5th
|-
| 2nd || 2 || - || - || - || -
|-
| 3rd || 3 || - || - || - || -
|-
| 4th || 3 || - || - || - || -
|-
| 5th || 4 || 2 || - || - || -
|-
| 6th || 4 || 2 || - || - || -
|-
| 7th || 4 || 3 || - || - || -
|-
| 8th || 4 || 3 || - || - || -
|-
| 9th || 4 || 3 || 2 || - || -
|-
| 10th || 4 || 3 || 2 || - || -
|-
| 11th || 4 || 3 || 3 || - || -
|-
| 12th || 4 || 3 || 3 || - || -
|-
| 13th || 4 || 3 || 3 || 1 || -
|-
| 14th || 4 || 3 || 3 || 1 || -
|-
| 15th || 4 || 3 || 3 || 2 || -
|-
| 16th || 4 || 3 || 3 || 2 || -
|-
| 17th || 4 || 3 || 3 || 3 || 1
|-
| 18th || 4 || 3 || 3 || 3 || 1
|-
| 19th || 4 || 3 || 3 || 3 || 2
|-
| 20th || 4 || 3 || 3 || 3 || 2
|}
<br>
 
 
 
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Warden Feature''<br>
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
<br><br>