Project Istari: Difference between revisions

1,508 bytes added ,  00:50, 11 May 2023
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= Fears =
= Fears =
When a Hero would take a Wound from an Damage with the ''Frightening'' Keyword, they gain a Fear instead.
When a Hero would take a Wound from Damage with the ''Frightening'' Keyword, they gain a Fear instead.
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[Tormented, Hopelessness, Greed, Surrender, Gloom, Overcome, Delusions, Infighting, Paranoia, Impending Doom, Looming Shadows, Rage, Cower, Troubled, Anxiety, Hysteria, Ill Will]


== Passing Fear ==
== Passing Fear ==
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Glancing Wound || Resolve (DC5)
| Passing Fear || Resolve (DC5)
|}
|}
''Fluff.'' When you would spend an Energy, you must also spend an Action.
''Fluff.'' When you would spend an Energy, you must also spend an Action.
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==== Stress Injury ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Passing Fear || Might (DC5)
|}
''You have been struck with great power and shaken to your core.'' You gain a Glancing Wound. At the start of your next Turn, you Recover from this Fear.




== Creeping Fear ==
== Creeping Fear ==
==== Dark Whispers ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Creeping Fear || Instinct, Resolve (DC5)
|}
''You have begun to hear murmurings of horrid things.'' Whenever you would gain a Wound, you gain a Fear as well. When you make a Lore or Instinct Check, you add a d4 to the Check.<br>
'''Recovery Condition.''' You can attempt to Recover from this Fear at any time.
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==== Gloom ====
==== Gloom ====
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| Creeping Fear || Might, Resolve (DC5)
| Creeping Fear || Might, Resolve (DC5)
|}
|}
''I scream, you scream, we all scream … when we have chills.'' Whenever you spend an Action, you lose all your unspent Movement Points.
''Everything seems harder and you slow down in response.'' Whenever you spend an Action, you lose all your unspent Movement Points.<br>
'''Recovery Condition.''' You can attempt to Recover from this Fear at any time.
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==== Paranoia ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Creeping Fear || Resolve (DC7)
|}
''You begin to mistrust those you would have called your friends.'' Whenever you target an Ally or are targeted by an Ally with a Feature that specifically targets and Ally, make a DC7 Resolve Check. If you fail, the Target is not affected by the Feature. You gain +1 Reaction per Turn. You can attempt to Recover from 1 less Lingering Wound or Creeping Fear during a Rest.<br>
'''Recovery Condition.''' You can attempt to Recover from this Fear at any time.
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