4,244
edits
(→Monk) |
(→Wounds) |
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== Glancing Wounds == | == Glancing Wounds == | ||
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds. | In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Glancing Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Glancing Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds. | ||
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''In response to a burn or other flesh wound, your skin has broken out in blisters.'' After you make a Check, you take 1 Damage. | ''In response to a burn or other flesh wound, your skin has broken out in blisters.'' After you make a Check, you take 1 Damage. | ||
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If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound. | If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound. | ||
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= Fears = | |||
When a Hero would take a Wound from an Damage with the ''Frightening'' Keyword, they gain a Fear instead. | |||
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== Passing Fear == | |||
In Combat, a Creature is filled with adrenaline and can spend 2 Actions to try to recover from a Passing Fear, using one of its Recovery Stats. When a creature attempts to Recover from a Passing Fear, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Passing Fears. | |||
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==== Chills ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Passing Fear || Might, Resolve (DC5) | |||
|} | |||
''I scream, you scream, we all scream … when we have chills.'' Whenever you spend an Action, you lose all your unspent Movement Points. | |||
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==== Hyperventilation ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Passing Fear, Respiratory || Resolve (DC5) | |||
|} | |||
''Your breathing quickens and you gasp for air.'' You cannot move more spaces in a round than your Resolve. | |||
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==== Horror-Struck ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound || Resolve (DC5) | |||
|} | |||
''Fluff.'' When you would spend an Energy, you must also spend an Action. | |||
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== Creeping Fear === | |||
== Haunting Fear == | |||
= Items = | = Items = |