Project Istari: Difference between revisions

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*'''Detonate.''' ''Area. Magic. Single-Target. Spell.''<br>
*'''Detonate.''' ''Area. Magic. Single-Target. Spell.''<br>
Ranged (4). You can spend 2 Actions target a Foe which makes a Might Check contested by your Resolve. If you Succeed, the target, and all Foes within a number of Spaces of the target up to your Resolve take 2d4 Damage (Defended by Might). You can spend 1-3 Energy when you cast this Spell to add a d4 to the Damage for each Energy Spent.<br>
Ranged (4). You can spend 2 Actions target a Foe which makes a Might Check contested by your Resolve. If you Succeed, the target, and all Foes within a number of Spaces of the target up to your Resolve take 2d4 Damage (Defended by Might). You can spend 1-3 Energy when you cast this Spell to add a d4 to the Damage for each Energy Spent.<br>
Whenever you cast this Spell, choose one Trait from another Spell you know, this Spell gains that Trait.
Whenever you cast this Spell, add one of the Traits from another Spell you know to this Spell.
*'''Lifesteal.''' ''Magic. Negative. Single-Target. Spell.''<br>
*'''Lifesteal.''' ''Magic. Negative. Single-Target. Spell.''<br>
Melee. You Deal 1d6 + Resolve Damage (Defended by Might) to an Adjacent Foe and you regain HP equal to the Damage you dealt. If you kill a Creature with this Spell, you can attempt to Recover from one of your Glancing Wounds.
Melee. You Deal 1d6 + Resolve Damage (Defended by Might) to an Adjacent Foe and you regain HP equal to the Damage you dealt. If you kill a Creature with this Spell, you can attempt to Recover from one of your Glancing Wounds.