Project Istari: Difference between revisions

105 bytes added ,  15:27, 13 April 2023
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*'''Detonate.''' ''Area. Magic. Single-Target. Spell.''<br>
*'''Detonate.''' ''Area. Magic. Single-Target. Spell.''<br>
Ranged (4). You can spend 2 Actions target a Foe which makes a Might Check contested by your Resolve. If you Succeed, the target, and all Foes within a number of Spaces of the target up to your Resolve take 2d4 Damage (Defended by Might). You can spend 1-3 Energy when you cast this Spell to add a d4 to the Damage for each Energy Spent.<br>
Ranged (4). You can spend 2 Actions target a Foe which makes a Might Check contested by your Resolve. If you Succeed, the target, and all Foes within a number of Spaces of the target up to your Resolve take 2d4 Damage (Defended by Might). You can spend 1-3 Energy when you cast this Spell to add a d4 to the Damage for each Energy Spent.<br>
Whenever you cast this Spell, choose one Trait from another Spell you know, this Spell gains that Trait.
*'''Lifesteal.''' ''Magic. Negative. Single-Target. Spell.''<br>
*'''Lifesteal.''' ''Magic. Negative. Single-Target. Spell.''<br>
Melee. You Deal 1d6 + Resolve Damage (Defended by Might) to an Adjacent Foe and you regain HP equal to the Damage you dealt. If you kill a Creature with this Spell, you can attempt to Recover from one of your Glancing Wounds.
Melee. You Deal 1d6 + Resolve Damage (Defended by Might) to an Adjacent Foe and you regain HP equal to the Damage you dealt. If you kill a Creature with this Spell, you can attempt to Recover from one of your Glancing Wounds.