Project Istari: Difference between revisions

47 bytes added ,  17:50, 20 March 2023
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| Pike || 1d8 || Might, Resolve || Might, Agility, Speed (Target's Choice) || Piercing, Spear || Hands (2), Melee, Reach (2 Meters), Special (Adjacent Allies increase their Defense Die by 1 Step)
| Pike || 1d8 || Might, Resolve || Might, Agility, Speed (Target's Choice) || Piercing, Spear || Hands (2), Melee, Reach (2 Meters), Special (Adjacent Allies increase their Defense Die by 1 Step)
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| Quarterstaff || 1d6 || Instinct, Lore || Might, Agility (Target's Choice) || Staff, Bludgeoning, Concussive || Hands (1), Melee, Sturdy
| Quarterstaff || 1d6 || Instinct, Lore || Might, Agility (Target's Choice) || Staff, Bludgeoning, Concussive || Hands (1), Melee, Special (When you make a Check to resist being moved against your will, you can use your Reaction to gain a +2 bonus to the Check, and while your Movement is reduced in any way, your Movement increases by 1), Two-Handed (This Weapon's Attack Die is increased to a d8)
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| Rapier || 1d8 || Agility, Instinct || Agility, Speed (Target's Choice) || Sword, Piercing || Hands (1), Melee, Parry
| Rapier || 1d8 || Agility, Instinct || Agility, Speed (Target's Choice) || Sword, Piercing || Hands (1), Melee, Parry
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*'''Ranged.''' When you make an Attack using this Weapon while a Foe is adjacent to you, you roll the Attack twice and use the lower result for the Attack. The Weapon also has a Reach equal to the value listed with the Keyword.
*'''Ranged.''' When you make an Attack using this Weapon while a Foe is adjacent to you, you roll the Attack twice and use the lower result for the Attack. The Weapon also has a Reach equal to the value listed with the Keyword.
*'''Reach.''' When you make an Attack using the Weapon, your Reach is the number of Meters listed with the Keyword. If your Reach is increased by another source as well, you add that to the Reach of the Attack as normal
*'''Reach.''' When you make an Attack using the Weapon, your Reach is the number of Meters listed with the Keyword. If your Reach is increased by another source as well, you add that to the Reach of the Attack as normal
*'''Sturdy.''' When you make a Check to resist being moved against your will, you can use your Reaction to gain a +2 bonus to the Check, and while your Movement is reduced in any way, your Movement increases by 1.
*'''Skilled.''' If you have the listed Skill Proficiency, you gain an additional effect if you have Proficiency in the listed Skill)
*'''Skilled.''' If you have the listed Skill Proficiency, you gain an additional effect if you have Proficiency in the listed Skill)
*'''Thrown.''' Each time you make an Attack with this Weapon, you choose if the Weapon has the Melee or Ranged Keyword. If you choose the Ranged Keyword, you use the value listed with the Keyword for the Reach. If you choose the Ranged Keyword, you throw the Weapon, and must retrieve it in order to use it again.
*'''Thrown.''' Each time you make an Attack with this Weapon, you choose if the Weapon has the Melee or Ranged Keyword. If you choose the Ranged Keyword, you use the value listed with the Keyword for the Reach. If you choose the Ranged Keyword, you throw the Weapon, and must retrieve it in order to use it again.