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== Stats == | == Stats == | ||
Every creature will have six Stats. | Every creature will have six Stats. | ||
*'''Might.''' Might is a | *'''Might.''' Might is a Creature's physical strength and endurance. A Hero has HP equal to 4 + their Might. HP is the number of Damage a creature can take before suffering a Wound. | ||
*'''Agility.''' Agility is a | *'''Agility.''' Agility is a Creature's ability to finely manipulate objects and accuracy. You gain a number of Initiative Points equal to your Agility (minimum 1) at the start of each Round in Combat. | ||
*'''Speed.''' Speed is a | *'''Speed.''' Speed is a Creature's alacrity, expeditiousness, and ability to move. At the start of your Turn, you gain Dash Points equal to your Speed. Dash Points act as Movement Points in most scenarios. | ||
*'''Lore.''' Lore is a | *'''Lore.''' Lore is a Creature's learned knowledge of the world. You have a number of Knowledge Points, equal to your Lore, you can spend these Points to learn tidbits of information, and regain them over the course of a Rest. | ||
*'''Instinct.''' Instinct is a | *'''Instinct.''' Instinct is a Creature's gained experience of the world. You have a number of Reactions every Round equal to your Instinct (minimum 1). | ||
*'''Resolve.''' Resolve is a | *'''Resolve.''' Resolve is a Creature's force of personality and will-power. At the end of a Rest, a creature can attempt to Recover from a number of Lingering Wounds who's Recovery Conditions are met equal to their Resolve. | ||
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Each Stat starts at 1, | Each Stat starts at 1, increasing or decreasing based on your Lineage choice. You also increase four different Stats by 1. | ||
Finally, at the end of Character creation, you increase a single Stat by 2, and three Stats by 1. You cannot increase a Stat multiple times with the same source, for instance if your Might increases from being a Dwarf, you can't use your Free increase on Might, you have to use it on a different Stat. | |||
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== Stat Increases == | == Stat Increases == | ||
Whenever your Hero Levels up, you increase one of your Stats by 1.<br> | Whenever your Hero Levels up, you increase one of your Stats by 1.<br> | ||
Stats have a maximum | Stats have a maximum that will be determined at some point in the future. | ||
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== Attacking == | == Attacking == | ||
When a | When a Creature Attacks, it rolls an Attack Die and adds a Stat determined by the Weapon/Spell/Attack. The Target rolls its Defense Die and adds a Stat determined by the Weapon/Spell/Attack either chosen by the Attacker or the Defender (determined by the Weapon/Spell/Attack). The Defender takes Damage equal to the excess of the Attack total over the Defense total. | ||
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== Energy == | == Energy == | ||
Every | Every Hero has a pool of 6 Energy, which recharges whenever they finish a Rest. A Hero's Energy maximum increases by 1 at Level 5, 10, 15, and 20. | ||
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== Checks == | == Checks == | ||
When you make a Check, you roll a d10, add the appropriate Stat and other modifiers, and use the result to determine the outcome | When you make a Check, you roll a d10, add the appropriate Stat and other modifiers, and use the result to determine the outcome. | ||
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== | == Weakness and Resistance == | ||
Some things give you a Weakness or Resistance to certain Traits, such as ''Fire'' Weakness or ''Fire'' Resistance. Weaknesses and Resistances are always accompanied by a value.<br> | |||
If you have Resistance, you add that value to all Defense Rolls you make against an Attack with the Trait you have Resistance for.<br> | |||
If you have Weakness, you subtract that value from all Defense Rolls you make against an Attack with the Trait you have Resistance for. | |||
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