4,244
edits
(// Edit via Wikitext Extension for VSCode) |
(// Edit via Wikitext Extension for VSCode) |
||
Line 1,424: | Line 1,424: | ||
|} | |} | ||
<br> | <br> | ||
=== Protoss Weaponry === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Name !! Attack Die !! Used Stats !! Target Stats !! Traits !! Keywords | |||
|- | |||
| Psi Blade || 1d6 || Might, Lore, Resolve || Might, Instinct (Target's Choice) || Psi Blade, Plasma || Hands (0), Paired (d6), Luminescant (2 Meters), Melee, Retractable, Worn | |||
|- | |||
| Warp Blade || 1d10 || Instinct, Resolve || Lore, Resolve (Target's Choice) || Psi Blade, Plasma || Hands (0), Luminescant (4 Meters), Melee, Retractable, Worn | |||
|- | |||
| Particle Disruptor || 1d8 || Instinct, REsolve || Agility, Speed (Your Choice) || Energy Blast, Plasma || Hands (1), Melee | |||
|} | |||
=== Weapon Keywords === | === Weapon Keywords === | ||
Line 1,686: | Line 1,701: | ||
<br> | <br> | ||
*'''Cryomancy.''' ''Magic. Spell. Frost. Area.'' ''Ice and frost heeds your call, freezing what you wish creeping through foes.'' By spending 2 Actions, you can magically chill a 1-Meter-Radius Sphere within 4 Meters of you, reducing the area's temperature to freezing and dealing 1d6 + Resolve Damage (defended with Might) to anything vulnerable to cold (such as most Creatures) within the area. | *'''Cryomancy.''' ''Magic. Spell. Frost. Area.'' ''Ice and frost heeds your call, freezing what you wish creeping through foes.'' By spending 2 Actions, you can magically chill a 1-Meter-Radius Sphere within 4 Meters of you, reducing the area's temperature to freezing and dealing 1d6 + Resolve Damage (defended with Might) to anything vulnerable to cold (such as most Creatures) within the area. | ||
:You can spend | :You can spend 1-3 Energy to increase the Sphere's Radius by 1 Meter for each Energy spent. | ||
<br> | <br> | ||
*'''Pyromancy.''' ''Magic. Spell. Fire. Area.'' ''Fire and flame heed your call, striking in a flaming nova and roasting your enemies.'' By spending 1 Action, you can cause flames to erupt from you or a source of fire within 4 Meters. The flames jump up to 4 Meters to another space of your choice, dealing 1d6 + Resolve Damage (defended with Agility) to anything within that space (possibly lighting them on fire). | *'''Pyromancy.''' ''Magic. Spell. Fire. Area.'' ''Fire and flame heed your call, striking in a flaming nova and roasting your enemies.'' By spending 1 Action, you can cause flames to erupt from you or a source of fire within 4 Meters. The flames jump up to 4 Meters to another space of your choice, dealing 1d6 + Resolve Damage (defended with Agility) to anything within that space (possibly lighting them on fire). | ||
:You can spend | :You can spend 1-3 Energy to cause an additional burst of flames in this manner for each Energy spent. | ||
<br> | <br> | ||
*'''Telekinesis.''' ''Magic. Spell. Mental. Single-target.'' By spending 1 Action, you can magically lift, move, and manipulate a Creature or Item that weighs 1 kilogram or less as if you had one hand holding it, provided it is within 4 Meters of you. You can spend additional Actions or Energy to increase the weight you can manipulate by 1 kilogram per Action or Energy spent, up to a maximum number of kilograms equal to your Resolve. | *'''Telekinesis.''' ''Magic. Spell. Mental. Single-target.'' By spending 1 Action, you can magically lift, move, and manipulate a Creature or Item that weighs 1 kilogram or less as if you had one hand holding it, provided it is within 4 Meters of you. You can spend additional Actions or Energy to increase the weight you can manipulate by 1 kilogram per Action or Energy spent, up to a maximum number of kilograms equal to your Resolve. | ||
Line 2,191: | Line 2,206: | ||
== Zerg == | == Zerg == | ||
=== Baneling === | |||
''Acid. Zerg.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 0 Might || 1 Agility || 4 Speed | |||
|- | |||
| 0 Lore || 2 Instinct || 1 Resolve | |||
|} | |||
* '''2 HP''' | |||
* '''Defense Die: d6''' | |||
* '''6 Movement''' | |||
* '''0 Reactions''' | |||
==== Abilities ==== | |||
'''Explosive.''' When the Baneling dies, it explodes, dealing 2d4+2 ''Acid'' ''Burst'' Damage (defended with Might to all adjacent Creatures. | |||
'''Reactive.''' When the Baneling in the area of ''Burst'' effect, it dies. | |||
'''Burrow.''' The Baneling can burrow and unborrow by spending 1 Action each, while burrowed, the Baneling is Invisible. hile Burrowed, the Baneling cannot Move or Attack. | |||
==== Actions ==== | |||
'''''1 Action: Explode.''''' The Baneling dies. | |||
<br><br> | |||
=== Creep Tumor === | |||
''Creep. Zerg.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 2 Might || 0 Agility || 0 Speed | |||
|- | |||
| 0 Lore || 0 Instinct || 0 Resolve | |||
|} | |||
* '''2 HP''' | |||
* '''Defense Die: d6''' | |||
* '''6 Movement''' | |||
* '''0 Reactions''' | |||
==== Abilities ==== | |||
'''Imperceptible.''' The Creep Tumor is Invisible. | |||
'''Creep Production.''' At the start of every Round, Creep spreads 1 Space further. | |||
'''Creep.''' ''Zerg'' on Creep increase their Movement and Dash by 2. | |||
==== Actions ==== | |||
'''''3 Action: Spread Creep.''''' The Creep Tumor creates an additional Creep Tumor in a Space within 15 Meters. | |||
<br><br> | |||
=== Hydralisk === | |||
''Zerg.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 1 Might || 4 Agility || 1 Speed | |||
|- | |||
| 1 Lore || 3 Instinct || 2 Resolve | |||
|} | |||
* '''8 HP''' | |||
* '''Defense Die: d6''' | |||
* '''4 Movement''' | |||
* '''1 Reactions''' | |||
==== Abilities ==== | |||
'''Burrow.''' The Hydralisk can burrow and unborrow by spending 1 Action each, while burrowed, the Hydralisk is Invisible. While Burrowed, the Hydralisk cannot Move or Attack. | |||
==== Actions ==== | |||
'''''1 Action: Frenzy.''''' Until the end of the Hydralisk's next Turn, it can spend 2 Actions to make 3 Attakcs with its Spine. | |||
'''''1 Action: Hydriolic Bile.''''' 1d8 + 4 (Agility) Range Attack (6 Meters), targeting Agility, or Instinct (Target's Choice)<br> | |||
<br><br> | |||
=== Queen === | |||
''Large. Zerg.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 3 Might || 2 Agility || 2 Speed | |||
|- | |||
| 2 Lore || 3 Instinct || 2 Resolve | |||
|} | |||
* '''8 HP''' | |||
* '''Defense Die: d6''' | |||
* '''4 Movement''' | |||
* '''3 Reactions''' | |||
==== Abilities ==== | |||
'''Burrow.''' The Queen can burrow and unborrow by spending 1 Action each, while burrowed, the Queen is Invisible. While Burrowed, the Queen cannot Move or Attack. | |||
==== Actions ==== | |||
'''''2 Actions: Spawn Creep Tumor.''''' The Queen lays a Creep Tumor on the ground in an adjacent Space. | |||
'''''1 Action: Rapid Transfusion.''''' The Queen restores 2d4+2 HP to an Ally within 6 Meters. | |||
'''''1 Action: Claws.''''' 1d8 + 3 (Might) Melee Attack, Reach, targeting Agility, Speed, or Resolve (Target's Choice)<br> | |||
- ''Slashing.'' | |||
'''''1 Action: Spine.''''' 1d8 + 3 (Instinct) Ranged Attack (6 Meters), targeting Might, Lore, or Instinct (Target's Choice)<br> | |||
- ''Piercing.'' | |||
<br><br> | |||
=== Roach === | |||
''Zerg.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 3 Might || 1 Agility || 2 Speed | |||
|- | |||
| 0 Lore || 2 Instinct || 1 Resolve | |||
|} | |||
* '''7 HP''' | |||
* '''Defense Die: d10''' | |||
* '''3 Movement''' | |||
* '''1 Reactions''' | |||
==== Abilities ==== | |||
'''Burrow.''' The Roach can burrow and unborrow by spending 1 Action each, while burrowed, the Roach is Invisible. While Burrowed, the Roach cannot Attack. | |||
==== Actions ==== | |||
'''''1 Action: Hydriolic Bile.''''' 1d6 + 2 (Instinct) Range Attack (4 Meters), targeting Speed, or Lore (Target's Choice)<br> | |||
<br><br> | |||
=== Zergling === | === Zergling === | ||
Line 2,211: | Line 2,377: | ||
==== Abilities ==== | ==== Abilities ==== | ||
'''Burrow.''' The Zergling can burrow and unborrow by spending 1 Action each, while burrowed, the Zergling is Invisible. While Burrowed, the Zergling cannot Move or Attack. | |||
'''Tiny.''' Zerglings only have 1 Actions per Turn, but get 4 Dash Points at the start of each of their Turns. | '''Tiny.''' Zerglings only have 1 Actions per Turn, but get 4 Dash Points at the start of each of their Turns. | ||
Line 2,219: | Line 2,388: | ||
'''''1 Action: Morph.''''' The Zergling curls up into a an egg with 4 Might, 0 in all other Stats, 20 HP, and a 2d6 Defense Die. After 2 Turns, the egg hatches, turning into a Baneling. | '''''1 Action: Morph.''''' The Zergling curls up into a an egg with 4 Might, 0 in all other Stats, 20 HP, and a 2d6 Defense Die. After 2 Turns, the egg hatches, turning into a Baneling. | ||
'''''1 Action: Claw.''''' 1d4 + 4 (Speed) Melee Attack, targeting Might, Agility, Resolve (Target's Choice)<br> | '''''1 Action: Claw.''''' 1d4 + 4 (Speed) Melee Attack, targeting Might, Agility, or Resolve (Target's Choice)<br> | ||
- ''Slashing.'' | - ''Slashing.'' |