Project Istari: Difference between revisions

2,776 bytes added ,  01:15, 14 March 2023
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==== Almighty Archmage ====
''1 Destiny Point''<br>
''Magic power flows through you.''<br>
'''Gaining Fate:''' Whenever your party first gains a Magic Item (through a manner other than spending Fate), or you gain a Spell for the first time, you gain 1 Fate.<br>
'''Spending Fate:''' You can spend 1 Fate to cast any Spell another Hero of your Level could.<br>
'''Table-Talk.''' There are a lot of Spells in the game, it could make sense to choose a few signature Spells for your Hero to not be overwhelmed with choice every time you use this Destiny's '''Spending Fate''' feature.
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==== Vengeful Vindicator ====
''1 Destiny Point''<br>
''If you are crossed, you will fight back, and you aim to end betrayal in the world, by any means necessary.''<br>
'''Gaining Fate:''' When you claim retribution and claim justice against someone who has wronged you, you gain 1 Fate.
'''Spending Fate:''' When you gain a Wound or Fear, you can spend 1 Fate to cause the Creature that dealt it to you to gain a Wound or Fear respectively.
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==== Legendary Hoarder ====
==== Legendary Collector ====
''1 Destiny Point''<br>
''1 Destiny Point''<br>
''You've always had a profundity for picking up random yet useful knick-knacks, and you are destined to have a vast treasure vault one day.''<br>
''You've always had a profundity for picking up random yet useful knick-knacks, and you are destined to have a vast treasure vault one day.''<br>
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[Ideas: People's Champion, Intrepid Explorer, Draconic Heritage/Heir, Famous Performer, One With Nature, Famed Scholar, Force of Darkness, Master of Whispers, Hand of Vengeance, Paragon of Light, Archmage, Warlord, Hand of Fate, Heir to the Throne, Glorious Hero, Cunning Villain, Wise Master, Regicide]
==== Relentless Regicide ====
''1 Destiny Point''<br>
''You will eventually kill a king, queen, regent, or ruler.''<br>
'''Gaining Fate:''' XXXXXX<br>
'''Spending Fate:''' XXXXXX
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==== Seabound Scoundrel ====
''1 Destiny Point''<br>
''"I'll never stoop to your level." - Croc Ashstrike''
'''Gaining Fate:''' When you acquire your first of a kind of Nautical Item, you gain 1 Fate.
'''Spending Fate:''' You can spend 2 Fate to gain a Treasure Item.
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[Ideas: Intrepid Explorer, Draconic Heritage/Heir, Famous Performer, Famed Scholar, Force of Darkness, Master of Whispers, Hand of Vengeance, Paragon of Light, Warlord, Hand of Fate, Heir to the Throne, Glorious Hero, Cunning Villain, Wise Master]
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=== Panache Flourishes ===
Here are the Panache Flourishes you can choose from.
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=== Panache Tricks ===
==== Bladebound Flourish ====
Here are the Panache Tricks you can choose from.
''Swashbuckler Flourish.''<br>
''Your parries and dodges lead into more advantageous strikes.''<br>
'''Earning Panache:''' When you take no Damage from an Attack, you gain 2 Panache.<br>
'''Spending Panache:''' When you deal Damage with an Attack, you can spend Panache up to your Resolve, dealing additional Damage equal to the Panache spent.
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==== Bounding Flourish ====
''Swashbuckler Flourish.''<br>
''You know how to manipulate yourself and your words to get into better positions, both physical and mental, to strike.''<br>
'''Earning Panache:''' You can spend 2 Actions to roll a d10, gaining Movement equal to the result up to your Agility, also you gain Panache equal to the excess.
'''Spending Panache:''' When a Foe moves adjacent to you, you can spend 1 Reaction and Panache up to your Resolve, moving that many Spaces immediately.
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==== Expediant Flourish ====
''Swashbuckler Flourish.''<br>
''You learn to use your alacrity and instincts interchangably.''<br>
'''Earning Panache:''' You can spend a number of Initiative Points up to your Spirit, gaining a number of Panache equal to the number spent.<br>
'''Spending Panache:''' You can spend a number of Panache up to your Spirit, gaining a number of Initiative Points equal to the number spent.
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= Traveler =
= Traveler =
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==== Ever Aware ====
==== Ever Aware ====
''2nd Level Traveler Feature''<br>
''2nd Level Traveler Feature''<br>
When you make a Perception Check to try find potential threats, make the Check twice and use the higher result.
When you make a Perception Check to find potential threats, make the Check twice and use the higher result.
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