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==== Harsh Summer ==== | ==== Harsh Summer ==== | ||
''1 Point''<br> | ''1 History Point''<br> | ||
''You, and potentially your whole home town, fought through and survived an especially harsh summer, which you contributed to in some way.'' You get Endurance Proficiency. You gain Fire Resistance 1. | ''You, and potentially your whole home town, fought through and survived an especially harsh summer, which you contributed to in some way.'' You get Endurance Proficiency. You gain Fire Resistance 1. | ||
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==== Harsh Winter ==== | ==== Harsh Winter ==== | ||
''1 Point''<br> | ''1 History Point''<br> | ||
''You, and potentially your whole home town, fought through and survived an especially harsh winter, which you contributed to in some way.'' You get Endurance Proficiency. You gain Cold Resistance 1. | ''You, and potentially your whole home town, fought through and survived an especially harsh winter, which you contributed to in some way.'' You get Endurance Proficiency. You gain Cold Resistance 1. | ||
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==== Scaled Mountain ==== | ==== Scaled Mountain ==== | ||
''1 Point''<br> | ''1 History Point''<br> | ||
''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency. | ''You have achieved a great feat, climbing either a mountain, cliff, or some other large surface.'' You gain Athletics and Endurance Proficiency. | ||
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==== Escaped Capture ==== | ==== Escaped Capture ==== | ||
''2 Points''<br> | ''2 History Points''<br> | ||
''You escaped some form of captivity, whether it be slavery, prison, or something else.'' You gain Chase and Escape Proficiency. Your Speed increases by 1. | ''You escaped some form of captivity, whether it be slavery, prison, or something else.'' You gain Chase and Escape Proficiency. Your Speed increases by 1. | ||
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==== Home Scorched ==== | ==== Home Scorched ==== | ||
''2 Points''<br> | ''2 History Points''<br> | ||
''Your home, either the actual house, a large part of, or the entire city, was burned, and you helped in fighting the fire in some way.'' You gain Athletics and Endurance Proficiency. Your Might increases by 1. | ''Your home, either the actual house, a large part of, or the entire city, was burned, and you helped in fighting the fire in some way.'' You gain Athletics and Endurance Proficiency. Your Might increases by 1. | ||
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==== Bandit Attack ==== | ==== Bandit Attack ==== | ||
''2 Points''<br> | ''2 History Points''<br> | ||
''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br> | ''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br> | ||
'''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can use your Reaction to give them a +2 Bonus to the Roll. | '''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can use your Reaction to give them a +2 Bonus to the Roll. | ||
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==== Noble ==== | ==== Noble ==== | ||
''2 Points''<br> | ''2 History Points''<br> | ||
''You have lived in comfort for most of your life as you and your immediate family is part of the nobility.'' You gain Nobility Lore and Diplomacy Proficiency. Your Lore increases by 1. | ''You have lived in comfort for most of your life as you and your immediate family is part of the nobility.'' You gain Nobility Lore and Diplomacy Proficiency. Your Lore increases by 1. | ||
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==== Performer ==== | ==== Performer ==== | ||
''2 Points''<br> | ''2 History Points''<br> | ||
''You have worked to entertain people, whether that be reciting tales and playing a lute in a tavern, by acting on the front stage of a theater, by singing in the streets, or some other means.'' You gain Performance Lore and Diplomacy Proficiency. Your Resolve increases by 1. | ''You have worked to entertain people, whether that be reciting tales and playing a lute in a tavern, by acting on the front stage of a theater, by singing in the streets, or some other means.'' You gain Performance Lore and Diplomacy Proficiency. Your Resolve increases by 1. | ||
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= Destiny = | = Destiny = | ||
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==== Legendary Hoarder ==== | |||
''1 Destiny Point''<br> | |||
''You've always had a profundity for picking up random yet useful knick-knacks, and you are destined to have a vast treasure vault one day.''<br> | |||
'''Gaining Fate:''' Whenever your party first gains a Treasure Item (through a manner other than spending Fate), you gain 1 Fate.<br> | |||
'''Spending Fate:''' You can spend 1 Fate to gain a random Item. | |||
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==== People's Champion ==== | |||
''1 Destiny Point''<br> | |||
''The people look up to you as their champion.''<br> | |||
'''Gaining Fate:''' When you directly help members of the populace at significant expense to yourself, you gain 1 Fate.<br> | |||
'''Spending Fate:''' You can spend 1 Fate to inspire a portion of the populace to follow a course of action which benefits the populace (such as overthrowing a corrupt tyrant or aiding in defense against an evil). | |||
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==== Primal Paragon ==== | ==== Primal Paragon ==== | ||
'' | ''1 Destiny Point''<br> | ||
''You have always had an affinity for the natural, and you are destined to become one with it.'' | ''You have always had an affinity for the natural, and you are destined to become one with it.''<br> | ||
'''Gaining Fate:''' When you perform a great feat of preserving or commanding nature, you gain 1 Fate.<br> | |||
'''Spending Fate:''' You can spend 1 Fate to direct a Beast, Plant, or Nature creature to take a course of action you choose. | |||
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[Ideas: People's Champion, Intrepid Explorer, Draconic Heritage/Heir, Famous Performer, One With Nature, Famed Scholar, Force of Darkness, Master of Whispers, Hand of Vengeance, Paragon of Light, Archmage, Warlord, Hand of Fate, Heir to the Throne, Glorious Hero, Cunning Villain, Wise Master, Regicide] | [Ideas: People's Champion, Intrepid Explorer, Draconic Heritage/Heir, Famous Performer, One With Nature, Famed Scholar, Force of Darkness, Master of Whispers, Hand of Vengeance, Paragon of Light, Archmage, Warlord, Hand of Fate, Heir to the Throne, Glorious Hero, Cunning Villain, Wise Master, Regicide] |