Project Istari: Difference between revisions

6,421 bytes added ,  23:02, 7 March 2023
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''you a bearyboi'' Your Defense Die increases by 1 Step and your Size is Large, meaning you occupy a 2x2 Meter Square in Combat instead of a 1x1.
''you a bearyboi'' Your Defense Die increases by 1 Step and your Size is Large, meaning you occupy a 2x2 Meter Square in Combat instead of a 1x1.
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==== Beastian Teachings ====
{| class="wikitable"
|+
|-
! Prerequisites !! Actions !! Traits !! Energy
|-
| Beastian, Level 1 || N/A || Beastian, Lore || N/A
|}
''You have been taught the ancient art of the hunt by your ancestors.'' You gain Beastian Lore as well as well as two of either Chase, Stealth, or Tracking Proficiency.


== Behemon ==
== Behemon ==
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''Behemon Kin''<br>
''Behemon Kin''<br>
''You hail from the Teskatread Tribe of the frozen wastes of the north.'' You gain Cold Resistance 1, and Tracking Proficiency.
''You hail from the Teskatread Tribe of the frozen wastes of the north.'' You gain Cold Resistance 1, and Tracking Proficiency.
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==== Behemon Teachings ====
{| class="wikitable"
|+
|-
! Prerequisites !! Actions !! Traits !! Energy
|-
| Behemon, Level 1 || N/A || Behemon, Lore || N/A
|}
''You have been educated in the basic teachings of your Hobbit brethren.'' You gain Behemon Lore as well as two of either Endurance, Intimidation, or Insight.
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{| class="wikitable"
{| class="wikitable"
|+ Full-Casters
|+ Mages
|-
|-
! Class Name !! Complexity Level !! Class Description !! Subclass Title (Starting Level)
! Class Name !! Complexity Level !! Class Description !! Subclass Title (Starting Level)
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= Summoner =
= Summoner =
Many different kinds of summoners have many different machines and factories with machines in them so they can make a lot of products real fast.
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==== Summoner Bond ====
''1st, and more, Level Summoner Feature''
You choose a Summoner Bond from the following table which represents the Creatures or Crerature you summon to aid you in battle and your daily life.
{| class="wikitable"
|+
|-
! Summoner Bone !! Complexity Level !! Bond Description
|-
| Bond of Beasts || Example || Example
|-
| Bond of Constructs || Example || Example
|-
| Bond of Dragons || Example || Example
|-
| Bond of Spirits || Example || Example
|-
| Bond of Undeath || Example || Example
|}
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= Swashbuckler =
= Swashbuckler =
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Here are the Panache Tricks you can choose from.
Here are the Panache Tricks you can choose from.
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*'''Quick Action.''' You take the Move, Brace, Grab, Help, Push, or Recover Action.
*'''Quick Action.''' You take the Move, Brace, Grab, Help, Push, or Recover Action.
*'''Resolute Will.''' You reroll a Check.
*'''Resolute Will.''' You reroll a Check.
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==== Ever Aware ====
''2nd Level Traveler Feature''<br>
When you make a Perception Check to try find potential threats, make the Check twice and use the higher result.
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==== Good Samaritan ====
''2nd Level Traveler Feature''<br>
You gain the Good Samaritan Spell. (15ft Range, heals HP and target can try recover from Wound, requires Energy to use maybe, or does energy just enhance it?)
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==== Traveler Style ====
''2nd, and more, Level Traveler Feature''<br>
You choose a Traveler Style from the following table which represents the different mannerisms and abilities you developed to best travel in your preffered.
{| class="wikitable"
|+
|-
! Traveler Style !! Complexity Level !! Style Description
|-
| Caravaneering Soldier's Style || Example || Example
|-
| Expiditious Explorer's Style || Example || Example
|-
| Itinerant Priest's Style || Example || Example
|-
| Scenic Pioneer's Style || Example || Example
|-
| World Shaper's Style || Example || Example
|}
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''The power of the wilds will protect you from harm.'' When you make a Defense Roll, you can spend 1 Reaction to cause primal magic to protect you, increasing your Defense Die by 1 Step for this Roll.
''The power of the wilds will protect you from harm.'' When you make a Defense Roll, you can spend 1 Reaction to cause primal magic to protect you, increasing your Defense Die by 1 Step for this Roll.
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==== Refined Through Steel ====
''2nd Level Warden Feature''<br>
''Your primal arcana has been refined through your weaponry.'' After every Rest, choose 2 of the following Spells to gain until the end of your next Rest.
*'''Primal Arrows.''' When wielding an Item with the ''Bow Trait'', you can spend 2 Actions to fire a primal arrow in a straight 5 Meter Line. All Creatures in this Line take 2d6+Wit Damage (Defended with Agility, Wit, or Lore, target's choice). You can spend Energy up to your Wit to extend the Range of this Line by 5 Meters for each Energy spent.
*'''Primal Precision.''' When wielding an Item with the ''Knife Trait'', you can spend 2 Actions to stab a Creature in your Reach with exact precision, enhanced by primal magic. Make an Attack with the Item as normal, adding the ''Magic Trait''. If the target takes any Damage from this Attack, it gains 2 Glancing Wounds. You can spend 1 Energy to cause the target to gain 1 Passing Fear.
*'''Primal Cleave.''' When wielding an Item with the ''Axe Trait'', you can spend 2 Actions to cause primal magic to heighten your centrifugal force. Make an Attack with the item as normal, adding the ''Magic Trait'', against all Creatures within the Weapon's Reach. You can spend 1-3 Energy to increase your Defence Die by 1 Step for each Energy spent until the start of your next Turn.
*'''Primal Crush.''' When wielding an Item with the ''Hammer Trait'', you can spend 2 Actions to invest primal magic into a heightened swing. Make an Attack as normal with normal, adding the ''Magic Trait''. Reduce the Target's Defense Die to 1 for this Attack. You can spend Energy up to your Wit, adding 1d4 to your Attack for each Energy spent.
*'''Primal Thrust.''' The sword one
*'''Primal Spin.''' When wielding an Item with the ''Club Trait'', you can spend 2 Actions to begin twirling it in a defensive rhythm, increasing your Defense Die by 2 Steps. Next Attack you make with that Weapon before the end of your next Turn gains the ''Magic Trait'' and you add a d4 to the Attack. You can spend Energy up to your Wit, increasing either your Defense Die or adding an additional d4 for each Energy Spent.
*'''Primal Block.''' The Shield one
*'''Primal Savagery.''' You can spend 2 Actions to make an Attack with a Weapon you have with the ''Natural Trait''. Increase the Attack Die by 2 Steps. You can also spend 1-3 Energy, adding a Keyword of your choice to the Attack for each Energy Spent.
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= Warlock =
= Warlock =
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|-
|-
| Champion's League || Example || Example
| Champion's League || Example || Example
|-
| Double Knight's League || Example || Example
|-
|-
| Eldritch Archer's League || Example || Example
| Eldritch Archer's League || Example || Example
|-
|-
| Samurai's League || Example || Example
| Samurai's League || Example || Example
|-
| Mirror Blade's League || Example || Example
|}
|}
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''3rd Level Champion's League Feature''<br>
''3rd Level Champion's League Feature''<br>
''Champion's have honed their strikes to deal bone-cracking blows.'' When you deal Damage with an Attack, you deal an additional 1d4 Damage. This Die increases by 1 Step when you become a 7th (1d6), 11th (1d8), 15th (1d10), and 19th (1d12) Level Fighter. [The die should increase a step every time Fighter's get a subclass feature.]
''Champion's have honed their strikes to deal bone-cracking blows.'' When you deal Damage with an Attack, you deal an additional 1d4 Damage. This Die increases by 1 Step when you become a 7th (1d6), 11th (1d8), 15th (1d10), and 19th (1d12) Level Fighter. [The die should increase a step every time Fighter's get a subclass feature.]
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=== Mirror Blade's League ===
Mirror Blades can produce copies of themselves to better fight on the battlefield.
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==== Create Mirror Image ====
''3rd Level Mirror Blade's League Feature''
''Mirror Blades are denoted in combat by their namesake, they create duplicates of themselves to overwhelm their foes.'' By spending 1 Action, you can create a Mirror Image of yourself in a Space adjacent to you. This Mirror Image is an obvious facsimile, taking on an obvious quality of being false, such as being blue and translucent, or phasing in and out of existance. When take the Attack Action, you can instead Attack from your Mirror Image's Space, and you can use your Attack of Opportunity Feature as if you were in it's Space as well.<br>
Whenever you gain Movement Points, it gains the same amount of Movement Points as well. It lasts until it takes Damage, it uses your Stats and Defense Die for any Checks or Defense, or you Dismiss it by spending 1 Action. You can only have a single Mirror Image active at once, unless you spend 1 Energy to create an additional one.
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==== Spellbook ====
==== The Wonders of Wizardry ====
''1st Level Wizard Feature''<br>
''1st Level Wizard Feature''<br>
''SPELL.'' Choose 4 of the following Spells.<br>
==== Wizard School ====
''2nd, and more, Level Wizard Feature''<br>
You choose a Wizard School from the following table which represents the emotions or magical power that fuels your.
{| class="wikitable"
|+
|-
! Berserker Paths !! Complexity Level !! Path Description
|-
| School of Circlets || Example || Example
|-
| School of Orbs || Example || Example
|-
| School of Staves || Example || Example
|-
| School of Tomes || Example || Example
|-
| School of Wands || Example || Example
|}
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= Monsters =
= Monsters =