Project Istari: Difference between revisions

333 bytes added ,  03:39, 25 February 2023
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The way Monsters would work, is that they have a certain amount of HP, but unless they are a specail Nemesis Monster or a Boss Monster, they do not gain a Wound, but rather die. Some Monsters have certain HP thresholds where they gain a Wound however. Most Monsters have 3 Actions unless stated otherwise. Very few of a Monsters abilities or properties correspond directly to its Stats, for example, most Monsters don't gain free movement at the start of their turn, and if they do, its described in a Feature that Monster has instead of being equal to its Speed.
The way Monsters would work, is that they have a certain amount of HP, but unless they are a specail Nemesis Monster or a Boss Monster, they do not gain a Wound, but rather die. Some Monsters have certain HP thresholds where they gain a Wound however. Most Monsters have 3 Actions unless stated otherwise. Very few of a Monsters abilities or properties correspond directly to its Stats, for example, most Monsters don't gain free movement at the start of their turn, and if they do, its described in a Feature that Monster has instead of being equal to its Speed.
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=== Micah Bear ===
''Traits. -Beast. -Large. -Carnivore.''
*HP: 13
*DD: d8
*Might: 3
*Agility: 2
*Speed: 4
*Lore: 1
*Wit: 4
*Spirit: 0
'''Attacks'''
''Claws. -Slashing.'' Melee. 1d6, Uses Might. Targets Wit or Might (target's choice).
''Bite. -Piercing.'' Melee. 1d8, Uses Agility. Targets Agility or Speed (target's choice).


=== Black Bear ===
=== Black Bear ===