Project Istari: Difference between revisions

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== Glancing Wounds ==
== Glancing Wounds ==
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds.
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds.
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==== Blistering ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Bleed || Might, Lore (DC8)
|}
''In response to a burn or other flesh wound, your skin has broken out in blisters.'' After you make a Check, you take 1 Damage.
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==== Chills ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound || Might, Lore (DC5)
|}
''I scream, you scream, we all scream … when we have chills.'' Whenever you take an Action, you lose all your unspent Movement Points.
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''[].'' At the end of each of your turns, increase the DC for this Wound by 1 (to a maximum of 8). Once the DC reaches 8, convert this to a Lingering Wound with "'''Recovery Condition.''' You gain a -1 penalty on Checks made to Recover from this Wound for each other Wound you have."
''[].'' At the end of each of your turns, increase the DC for this Wound by 1 (to a maximum of 8). Once the DC reaches 8, convert this to a Lingering Wound with "'''Recovery Condition.''' You gain a -1 penalty on Checks made to Recover from this Wound for each other Wound you have."
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==== Flesh Wound ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound || Might, Lore (DC10)
|}
''"\'Tis but a flesh wound! — Micah, probably.'' You cannot have more Hit Points than half your Hit Point maximum.
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==== Infection ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Disease, Infection || Might, Lore (DC5)
|}
''The microbial world is chock-full of pioneering, opportunistic germs and fungi, each of which is more than happy to take advantage of an open wound.'' Your Hit Points are reduced by 2.<br>
If you have one or more Lingering or Grievous Wounds, attach this Wound to one of them and this gains "You only lose this Wound when you lose the attached Wound."
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Glancing Wound, Bleed || Might, Wisdom (DC6)
| Glancing Wound, Bleed || Might, Wit (DC6)
|}
|}
''You have been hit in a way that has caused you to lose vital fluids.'' At the start of your turn, you take 1 Damage.
''You have been hit in a way that has caused you to lose vital fluids.'' At the start of your turn, you take 1 Damage.
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''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half.
''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half.
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==== Shaken ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Mental, Fear || Spirit (DC5)
|}
''You have been struck with great power and shaken to your core.'' You gain a Passing Fear. At the start of your next Turn, you Recover from this Wound.
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==== Shaken ====
==== Slowed ====
{| class="wikitable"
{| class="wikitable"
|+
|+
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Glancing Wound, Mental, Fear || Spirit (DC5)
| Glancing Wound, Movement || Speed (DC7)
|}
|}
''You have been struck with great power and shaken to your core.'' You gain a Passing Fear. At the start of your next Turn, you Recover from this Wound.
''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half.
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==== Slowed ====
==== Spasms ====
{| class="wikitable"
{| class="wikitable"
|+
|+
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Glancing Wound, Movement || Speed (DC7)
| Glancing Wound, Respiratory || Might (DC5)
|}
|}
''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half.
''Muscle spasms constrain your movements, hindering your advance and retreat alike.'' You cannot spend more Initiative Points in a Round than your Might.
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