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== Glancing Wounds == | == Glancing Wounds == | ||
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds. | In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. At the end of Combat, a creature Recovers from all of its Glancing Wounds. | ||
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==== Blistering ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Bleed || Might, Lore (DC8) | |||
|} | |||
''In response to a burn or other flesh wound, your skin has broken out in blisters.'' After you make a Check, you take 1 Damage. | |||
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==== Chills ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound || Might, Lore (DC5) | |||
|} | |||
''I scream, you scream, we all scream … when we have chills.'' Whenever you take an Action, you lose all your unspent Movement Points. | |||
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|} | |} | ||
''[].'' At the end of each of your turns, increase the DC for this Wound by 1 (to a maximum of 8). Once the DC reaches 8, convert this to a Lingering Wound with "'''Recovery Condition.''' You gain a -1 penalty on Checks made to Recover from this Wound for each other Wound you have." | ''[].'' At the end of each of your turns, increase the DC for this Wound by 1 (to a maximum of 8). Once the DC reaches 8, convert this to a Lingering Wound with "'''Recovery Condition.''' You gain a -1 penalty on Checks made to Recover from this Wound for each other Wound you have." | ||
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==== Flesh Wound ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound || Might, Lore (DC10) | |||
|} | |||
''"\'Tis but a flesh wound! — Micah, probably.'' You cannot have more Hit Points than half your Hit Point maximum. | |||
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==== Infection ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Disease, Infection || Might, Lore (DC5) | |||
|} | |||
''The microbial world is chock-full of pioneering, opportunistic germs and fungi, each of which is more than happy to take advantage of an open wound.'' Your Hit Points are reduced by 2.<br> | |||
If you have one or more Lingering or Grievous Wounds, attach this Wound to one of them and this gains "You only lose this Wound when you lose the attached Wound." | |||
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! Traits !! Recovery Stats | ! Traits !! Recovery Stats | ||
|- | |- | ||
| Glancing Wound, Bleed || Might, | | Glancing Wound, Bleed || Might, Wit (DC6) | ||
|} | |} | ||
''You have been hit in a way that has caused you to lose vital fluids.'' At the start of your turn, you take 1 Damage. | ''You have been hit in a way that has caused you to lose vital fluids.'' At the start of your turn, you take 1 Damage. | ||
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|} | |} | ||
''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half. | ''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half. | ||
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==== Shaken ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Mental, Fear || Spirit (DC5) | |||
|} | |||
''You have been struck with great power and shaken to your core.'' You gain a Passing Fear. At the start of your next Turn, you Recover from this Wound. | |||
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==== | ==== Slowed ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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! Traits !! Recovery Stats | ! Traits !! Recovery Stats | ||
|- | |- | ||
| Glancing Wound, | | Glancing Wound, Movement || Speed (DC7) | ||
|} | |} | ||
''You have been | ''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half. | ||
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==== | ==== Spasms ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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! Traits !! Recovery Stats | ! Traits !! Recovery Stats | ||
|- | |- | ||
| Glancing Wound, | | Glancing Wound, Respiratory || Might (DC5) | ||
|} | |} | ||
''You | ''Muscle spasms constrain your movements, hindering your advance and retreat alike.'' You cannot spend more Initiative Points in a Round than your Might. | ||
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