Project Istari: Difference between revisions

776 bytes added ,  23:34, 23 February 2023
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
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| Glancing Wound, Concussive, Mental || Might, Spirit (DC5)
| Glancing Wound, Bludgeoning, Mental || Might, Spirit (DC5)
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|}
''Your mind has been muddles, usually either by a concussive blow to your head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound.
''Your mind has been muddles, usually either by a concussive blow to your head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound.
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==== Disoriented ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
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| Glancing Wound, Bludgeoning || Agility, Wit (DC5)
|}
''Money may make the world go 'round, but a good knock to the head can do so too.'' Whenever you move, you must do so in a random direction. You can move at half the normal rate to ignore this effect.
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| Glancing Wound || Might (DC4)
| Glancing Wound || Might (DC4)
|}
|}
''A heavy blow has weakened you, impairing your retaliation.'' You must spend an additional action for every attack you perform.
''A heavy blow has weakened you, impairing your retaliation.'' You must spend an additional Action for every Attack you perform.
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| Glancing Wound, Disease || Might (DC4)
| Glancing Wound, Disease || Might (DC4)
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|}
''Bound and tied in some form of snare, you are restrained.'' At the end of each of your turns, increase the DC for this Wound by 1 (to a maximum of 8). Once the DC reaches 8, convert this to a Lingering Wound with "'''Recovery Condition.''' You gain a -1 penalty on Checks made to Recover from this Wound for each other Wound you have."
''[].'' At the end of each of your turns, increase the DC for this Wound by 1 (to a maximum of 8). Once the DC reaches 8, convert this to a Lingering Wound with "'''Recovery Condition.''' You gain a -1 penalty on Checks made to Recover from this Wound for each other Wound you have."
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''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half.
''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half.
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==== Short of Breath ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
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| Glancing Wound, Respiratory || Might (DC5)
|}
''Your breath has been taken away, whether by injury or a beautiful sight.'' You cannot move more spaces in a round than your Might.
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''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half.
''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half.
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==== Stunned ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Bludgeoning || Might, Wit (DC5)
|}
''[].'' When you would spend an Energy, you must also spend an Action.
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Glancing Wound, Concussive, Breath || Might, Spirit (DC3)
| Glancing Wound, Bludgeoning, Breath || Might, Spirit (DC3)
|}
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''You've had the wind knocked out of you, and you need to take a moment to regather yourself.'' At the start of your next Turn, you can attempt to Recover from this Wound as a Free Action, and you lose 2 Actions for that Turn if you fail the Check. At the end of that Turn, you Recover from this Wound.
''You've had the wind knocked out of you, and you need to take a moment to regather yourself.'' At the start of your next Turn, you can attempt to Recover from this Wound as a Free Action, and you lose 2 Actions for that Turn if you fail the Check. At the end of that Turn, you Recover from this Wound.
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