Project Istari: Difference between revisions

8 bytes added ,  17:29, 23 February 2023
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| Lingering Wound, Sight || Might, Lore (DC7)
| Lingering Wound, Sight || Might, Lore (DC7)
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''An injury to one of your eyes has left you temporarily without much usable sight in that eye. Perhaps inflammation or irritation obstructs your vision, or perhaps true blindness has temporarily set in.'' You cannot roll more than half of the total on a die for any check that is dependent on sight. Furthermore, you lack depth perception as you only have one eye.
''An injury to one of your eyes has left you temporarily without much usable sight in that eye. Perhaps inflammation or irritation obstructs your vision, or perhaps true blindness has temporarily set in.'' You cannot roll more than half of the total on a die for any check that is dependent on sight. Furthermore, you lack depth perception as you only have one eye.<br>
'''Recovery Condition.''' You gain a +1 bonus on Checks made to Recover from this Wound for each of the following:
'''Recovery Condition.''' You gain a +1 bonus on Checks made to Recover from this Wound for each of the following:
*You apply a proper medicinal salve to the eye.
*You apply a proper medicinal salve to the eye.
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| Lingering Wound, Auditory || Might, Lore (DC7)
| Lingering Wound, Auditory || Might, Lore (DC7)
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''An injury to one your ears has left you temporarily deafened.'' You cannot hear.
''An injury to one your ears has left you temporarily deafened.'' You cannot hear.<br>
'''Recovery Condition.''' You can attempt to Recover from this Wound if, after injury, the injured ears have been protected from the elements (such as through the use of bandages or earmuffs).
'''Recovery Condition.''' You can attempt to Recover from this Wound if, after injury, the injured ears have been protected from the elements (such as through the use of bandages or earmuffs).
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