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''1st Level Ranger Feature''<br> | ''1st Level Ranger Feature''<br> | ||
''Rangers have a variety of skills and arts to enhance and alter their combat.'' Choose one Ranger Discipline to gain. | ''Rangers have a variety of skills and arts to enhance and alter their combat.'' Choose one Ranger Discipline to gain. | ||
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=== Ranger Disciplines === | |||
Here is the list of Ranger Disciplines. | |||
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==== Growing Skill ==== | |||
''Miscellaneous Discipline''<br> | |||
''You have studied a variety of more niche topics to become more of a generalist.'' You gain 2 Skill and/or Tool Proficiencies of your choice. | |||
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==== Primal Arcana ==== | |||
''Miscellaneous Discipline''<br> | |||
''You tap into the primal magic of the Wardens to more effectively fight.'' Choose one of the ''Spells'' the Warden gets from their Nature's Magic Feature, you gain that Spell. | |||
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==== Wild Agility ==== | |||
''Miscellaneous Disciple''<br> | |||
''You have practiced many varieties of traversing the area around you.'' You can Climb and Swim. | |||
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==== Roving ==== | |||
''Miscellaneous Disciple''<br> | |||
''You have built up an instinctual movement to bound at quicker speed.'' Your Movement increases by 2. | |||
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==== Tireless ==== | |||
''Miscellaneous Discipline''<br> | |||
''You are ever-watchful, for a ranger is rarely caught of guard.'' You require 2 less Hours to finish a Rest, and you are aware as if you were on watch while Resting. | |||
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''1st Level Sorcerer Feature''<br> | ''1st Level Sorcerer Feature''<br> | ||
You gain two of the following ''Spells'' of your choice: | You gain two of the following ''Spells'' of your choice: | ||
*'''Energy Blast.''' ''Magic. Spell. Single-target.'' You can treat this feature as a Weapon with an Attack Die of 1d8, a Used Stat of Spirit, Target Stats of Agility or Speed (target's choice), and the Keywords "Hands (1), Ranged (8 Meters)." Whenever you Attack with this feature, add one of the ''Traits'' from another ''Spell'' you know to the Attack. | *'''Energy Blast.''' ''Magic. Spell. Single-target.'' ''Energy sits in the palm of your hand, and can be used in anyway you wish.'' You can treat this feature as a Weapon with an Attack Die of 1d8, a Used Stat of Spirit, Target Stats of Agility or Speed (target's choice), and the Keywords "Hands (1), Ranged (8 Meters)." Whenever you Attack with this feature, add one of the ''Traits'' from another ''Spell'' you know to the Attack. | ||
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*'''Cryomancy.''' ''Magic. Spell. Frost. Area.'' By spending 2 Actions, you can magically chill a 1-Meter-Radius Sphere within 4 Meters of you, reducing the area's temperature to freezing and dealing 1d6 + Spirit Damage (defended with Might) to anything vulnerable to cold (such as most | *'''Cryomancy.''' ''Magic. Spell. Frost. Area.'' ''Ice and frost heeds your call, freezing what you wish creeping through foes.'' By spending 2 Actions, you can magically chill a 1-Meter-Radius Sphere within 4 Meters of you, reducing the area's temperature to freezing and dealing 1d6 + Spirit Damage (defended with Might) to anything vulnerable to cold (such as most Creatures) within the area. | ||
:You can spend 1–3 Energy to increase the Sphere's Radius by 1 Meter for each Energy spent. | :You can spend 1–3 Energy to increase the Sphere's Radius by 1 Meter for each Energy spent. | ||
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*'''Pyromancy.''' ''Magic. Spell. Fire. Area.'' By spending 1 Action, you can cause flames to erupt from you or a source of fire within 4 Meters. The flames jump up to 4 Meters to another space of your choice, dealing 1d6 + Spirit Damage (defended with Agility) to anything within that space (possibly lighting them on fire). | *'''Pyromancy.''' ''Magic. Spell. Fire. Area.'' ''Fire and flame heed your call, striking in a flaming nova and roasting your enemies.'' By spending 1 Action, you can cause flames to erupt from you or a source of fire within 4 Meters. The flames jump up to 4 Meters to another space of your choice, dealing 1d6 + Spirit Damage (defended with Agility) to anything within that space (possibly lighting them on fire). | ||
:You can spend 1–3 Energy to cause an additional burst of flames in this manner for each Energy spent. | :You can spend 1–3 Energy to cause an additional burst of flames in this manner for each Energy spent. | ||
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:The Creature or Item remains in your telekinetic grasp until the end of your next Turn (for example, an Item you lift is suspended in mid-air only until your next Turn ends, at which point it falls unless you continue to spend Actions and/or Energy to renew your control over the Item). | :The Creature or Item remains in your telekinetic grasp until the end of your next Turn (for example, an Item you lift is suspended in mid-air only until your next Turn ends, at which point it falls unless you continue to spend Actions and/or Energy to renew your control over the Item). | ||
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*'''Sleight of Hand.''' ''Magic. Spell.'' | *'''Sleight of Hand.''' ''Magic. Spell.'' You can spend 1 Action to magically sequester an Item you are holding that weighs 1 kilogram or less, causing it to disappear until you bring it forth again by spending 1 Action.<br> | ||
:You can spend Energy to increase the weight you can manipulate by 1 kilogram per Energy spent, up to a maximum number of kilograms equal to your Spirit. | :You can spend Energy to increase the weight you can manipulate by 1 kilogram per Energy spent, up to a maximum number of kilograms equal to your Spirit. | ||
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