Project Istari: Difference between revisions

1,750 bytes added ,  22:20, 25 January 2023
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== Events ==
== Events ==
Events are usually short, defining moments of your Hero's past, such as your family being slaughtered, saving someone's life from an incorrect execution, or a defending your home from bandits. Your GM determines how many Events each Hero has at Level 1, but usually each Hero has 3. Some Kin options, such as Ancient Elven Lineage, or certain Experiences might increase the number of Events your character experiences.
Events are usually short, defining moments of your Hero's past, such as your family being slaughtered, saving someone's life from an incorrect execution, or a defending your home from bandits. Your GM determines how many Events each Hero has at Level 1, but usually each Hero has 3. Some Kin options, such as Ancient Elven Lineage, or certain Experiences might increase the number of Events your character experiences. You and other Heroes might gain more Events as the campaign continues.
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==== Bandit Attack ====
''Event''<br>
''You, your family, or your village was attacked by bandits, and you helped to defend in some way.''
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==== Harsh Summer ====
''Event''<br>
''You, and potentially your whole home town, fought through and survived an especially harsh summer, which you contributed to in some way.''
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==== Harsh Winter ====
''Event''<br>
''You, and potentially your whole home town, fought through and survived an especially harsh winter, which you contributed to in some way.''
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==== Home Scorched ====
''Event''<br>
''Your home, either the actual house, a large part of, or the entire city, was burned, and you helped in fighting the fire in some way.''
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[Ideas: Stood up to Bully, Fought a Ghost, Chased into the Woods, Found Missing Person, Scale a Mountain, Discover Lost Library, Tragic Loss, Mysterious Murder, Invention, Inspire Crowd]
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== Experiences ==
== Experiences ==
Experiences are usually more extended activities your Hero's past, such as working as a farmhand, climbing your way up the ranks and becoming a sergeant in the army, or being imprisoned (either correctly or falsely). Your GM determines how many Experiences each Hero has at Level 1, but usually each Hero has 1.
Experiences are usually more extended activities your Hero's past, such as working as a farmhand, climbing your way up the ranks and becoming a sergeant in the army, or being imprisoned (either correctly or falsely). Your GM determines how many Experiences each Hero has at Level 1, but usually each Hero has 1.
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==== Noble ====
''Experience''
{| class="wikitable"
|+
|-
! Ability Boosts
|-
| Lore/Spirit, Free
|}
''You have lived in comfort for most of your life as you and your immediate family is part of the nobility.''[smt else]
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==== Performer ====
''Experience''
{| class="wikitable"
|+
|-
! Ability Boosts
|-
| Agility/Spirit, Free
|}
''You have worked to entertain people, whether that be reciting tales and playing a lute in a tavern, by acting on the front stage of a theater, by singing in the streets, or some other means.''
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[Ideas: Hunter, Farmer, Apprentice, Beggar, Outlander, Conscript, Acolyte, Pickpocket, Sailor, Merchant, Settler, Squire, Student, Wrongful Imprisonment, Conscription, Student, Acolyte, Scholar, Enslaved, City Guard]
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