Project Istari: Difference between revisions

1,336 bytes added ,  00:38, 25 January 2023
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| Grievous Wound, Death || Might (DC10)
| Grievous Wound, Death || Might (DC10)
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''Those suffering from a Mortal Blow are at risk of death.'' Whenever you finish a Rest, you make a Might Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
''Those suffering from a Mortal Blow are at risk of death.'' After you deal Damage with an Attack, you halve that Damage. Whenever you suffer a Wound ''(including this one)'', make a Might Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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| Grievous Wound, Death || Agility (DC10)
| Grievous Wound, Death || Agility (DC10)
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''You have shards of metal or other materials lodged inside of you, and one wrong move could be the end of you.'' Whenever you finish a Rest, you make a Agility Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
''You have shards of metal or other materials lodged inside of you, and one wrong move could be the end of you.'' You reduce your Movement by half. Whenever you suffer a Wound ''(including this one)'', make a Agility Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Creeping Sickness ====
==== Lethargy ====
{| class="wikitable"
{| class="wikitable"
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| Grievous Wound, Death || Speed (DC10)
| Grievous Wound, Death || Speed (DC10)
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''Some from of toxin is creeping towards your systems and you need to try fight it off.'' Whenever you finish a Rest, you make a Speed Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
''Your entire body begins slowing down, and unless you can fight it off your heart will soon stop.'' You have a -1 penalty to all Checks, Attacks, and Defense Rolls you make. Whenever you suffer a Wound ''(including this one)'', make a Speed Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
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|-
| Grievous Wound, Death || Speed (DC10)
| Grievous Wound, Death || Lore (DC10)
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''Your mind begins to decay and dissolve.'' You no longer have Reactions and you can only take Free Actions by spending 1 Action. Whenever you suffer a Wound ''(including this one)'', make a Lore Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Wisdom Sad ====
{| class="wikitable"
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|-
! Traits !! Recovery Stats
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| Grievous Wound, Death || Wisdom (DC10)
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''Your Wisdom becomes sad until we think of a better name and fluff.'' BONUSEFFECT. Whenever you suffer a Wound ''(including this one)'', make a Wisdom Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Breaking Will ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
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| Grievous Wound, Death || Spirit (DC10)
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''Some from of toxin is creeping towards your systems and you need to try fight it off.'' Whenever you finish a Rest, you make a Speed Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
''Your will has begun to falter, and soon you will fall.'' BONUSEFFECT. Whenever you suffer a Wound ''(including this one)'', make a Spirit Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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