Project Istari: Difference between revisions

89 bytes added ,  22:17, 24 January 2023
Tag: Manual revert
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= Wounds =
= Wounds =
After a creature takes Damage equal to its health, it will gain a random Wound. In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. Out of Combat, a creature is not filled with adrenaline [and has some other mechanic for recovering from Wounds that uses Spirit in some way]. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition.
After a creature takes Damage equal to its health, it will gain a random Wound.
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== Short-Term Wounds ==
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. Out of Combat, a creature is not filled with adrenaline [and has some other mechanic for recovering from Wounds that uses Spirit in some way]. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition.


==== Dazed ====
==== Dazed ====
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| Concussive, Mental || Might, Spirit (DC7)
| Concussive, Mental || Might, Spirit (DC7)
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When a creature is Dazed, it is partially taken out of
When a creature is Dazed, it's mind is muddled, usually either by a concussive blow to its head or a magical muddying.


= Artificer =
= Artificer =