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edits
(→Disarm) Tag: Manual revert |
(→Wounds) |
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= Wounds = | = Wounds = | ||
After a creature takes Damage equal to its health, it will gain a random Wound | After a creature takes Damage equal to its health, it will gain a random Wound. | ||
<br><br> | <br><br> | ||
== Short-Term Wounds == | |||
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. Out of Combat, a creature is not filled with adrenaline [and has some other mechanic for recovering from Wounds that uses Spirit in some way]. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition. | |||
==== Dazed ==== | ==== Dazed ==== | ||
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| Concussive, Mental || Might, Spirit (DC7) | | Concussive, Mental || Might, Spirit (DC7) | ||
|} | |} | ||
When a creature is Dazed, it is | When a creature is Dazed, it's mind is muddled, usually either by a concussive blow to its head or a magical muddying. | ||
= Artificer = | = Artificer = |