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= Work-In Progress Mechanics = | = Work-In Progress Mechanics = | ||
== Items == | == Items == | ||
Certain Items would be called out and have explicit statistics and abilities, both in combat and out. Other, less important Items will either be assumed to be had by everyone, or grouped into Camping Packs (Undecided on which). | Certain Items would be called out and have explicit statistics and abilities, both in combat and out. Other, less important Items will either be assumed to be had by everyone, or grouped into Packs, such as a Camping Packs (Undecided on which). | ||
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*'''Spirit.''' Spirit is a creature's force of personality and will-power. The more Spirit you have, the more you can recover during a Rest. | *'''Spirit.''' Spirit is a creature's force of personality and will-power. The more Spirit you have, the more you can recover during a Rest. | ||
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== Stat Increases == | |||
Whenever your Hero reaches 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th Level, you increase one of your Stats by 1.<br> | |||
Stats have a maximum of 5 from 1st Level to 6th Level, a maximum of 7 from 7th Level to 12th Level, a maximum of 9 from 13th Level to 18th Level, and a maximum of 11 from 19th Level to 20th Level. | |||
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== Attacking == | == Attacking == | ||
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== Spells == | == Spells == | ||
Spells will scale, so that signature spells you get at 1st Level are just about as viable as the new Spells you get at max Level. | Spells will scale, so that signature spells you get at 1st Level are just about as viable as the new Spells you get at max Level. Spells have 5 Levels, and all spells are raised to the highest Level.<br> | ||
Full-Casters unlock 1st Level Spells at 1st Level, 2nd Level Spells at 5th Level, 3rd Level Spells at 9th Level, 4th Level Spells at 13th Level, and 5th Level Spells at 17th Level.<br> | |||
Half-Casters unlock 1st Level Spells at 2nd Level, 2nd Level Spells at 9th Level, and 3rd Level Spells at 17th Level. | |||
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