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This Spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the | This Spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the | ||
conversation. The bubble also disguises lip movements to match the false conversation.<br> | conversation. The bubble also disguises lip movements to match the false conversation.<br> | ||
Any creature listening to the conversation can use its Action to make a Wisdom (Insight) Check against your Spell Save DC. On a successful Check, the creature realizes that the apparent conversation doesn't actually make any sense. The bubble also obscures the Verbal Components of Spells cast within the area so it's impossible to identify Spells by their Verbal Components alone. | Any creature listening to the conversation can use its Action to make a Wisdom (Insight) Check against your Spell Save DC. On a successful Check, the creature realizes that the apparent conversation doesn't actually make any sense. The bubble also obscures the Verbal Components of Spells cast within the area so it's impossible to identify Spells by their Verbal Components alone.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Range of the Emanation increases by 5ft and Duration increases by 1 Hour for each Slot Level above 1st. | |||
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| Range: Self || Duration: 10 Minutes (Concentration) || Components: VS || Arcane | | Range: Self || Duration: 10 Minutes (Concentration) || Components: VS || Arcane | ||
|} | |} | ||
This Spell allows you to move at an incredible pace. When you cast this Spell, and as a Bonus Action on subsequent turns until the Spell ends, you can take the Dash Action. | This Spell allows you to move at an incredible pace. When you cast this Spell, and as a Bonus Action on subsequent turns until the Spell ends, you can take the Dash Action.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Duration increases by 10 Minutes for each Slot Level above 1st. | |||
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You choose a creature you can see within Range and mystically mark it as your quarry. Until the Spell ends, you deal an additional 1d6 Damage to the target whenever you hit it with an Attack. You also have Advantage on Wisdom (Perception) and (Survival) Checks you make to find the marked creature. If the target drops to 0 Hit Points before this Spell ends, you can use a Bonus Action on a subsequent turn to curse a new creature.<br> | You choose a creature you can see within Range and mystically mark it as your quarry. Until the Spell ends, you deal an additional 1d6 Damage to the target whenever you hit it with an Attack. You also have Advantage on Wisdom (Perception) and (Survival) Checks you make to find the marked creature. If the target drops to 0 Hit Points before this Spell ends, you can use a Bonus Action on a subsequent turn to curse a new creature.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd or 4th Level, the Duration of the Spell increases to 8 Hours. When you cast this Spell using a Spell Slot of 5th Level or higher, the Duration increases to 24 Hours. When you cast this Spell using a Spell Slot of 6th Level or higher, you increase the Duration for each Slot Level above 5th. | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd or 4th Level, the Duration of the Spell increases to 8 Hours. When you cast this Spell using a Spell Slot of 5th Level or higher, the Duration increases to 24 Hours. When you cast this Spell using a Spell Slot of 6th Level or higher, you increase the Duration by 24 Hours for each Slot Level above 5th. | ||
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If you command the servant to perform a task that would move it more than 60ft away from you, the Spell ends.<br> | If you command the servant to perform a task that would move it more than 60ft away from you, the Spell ends.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you create an additional servant for each Slot Level above 1st. | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you create an additional servant for each Slot Level above 1st. | ||
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=== Warp Strike === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Level: 1 || Casting Time: 1 Action || Conjuration || Bard, Sorcerer, Wizard | |||
|- | |||
| Range: 60ft || Duration: Instant || Components: VM (a Melee Weapon) || Arcane | |||
|} | |||
You brandish the Weapon as the Spell's Material Component then slash with it, warping space. Choose one creature you can see within 60ft of you. Make a Melee Weapon Attack against the target using the Weapon used as the Spell's Material Component. On a hit, the Attack deals an additional 2d6 Force Damage to the target.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Damage increases by 1d6 and the Range increases by 10ft for each Slot Level above 1st. | |||
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=== Wrathful Smite === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 1 || Casting Time: 1 Bonus Action || Evocation | | Level: 1 || Casting Time: 1 Bonus Action || Evocation || Paladin | ||
|- | |- | ||
| Range: Self || Duration: 1 Minute (Concentration) || Components: V | | Range: Self || Duration: 1 Minute (Concentration) || Components: V || Divine | ||
|} | |} | ||
The next time you hit with a | The next time you hit a creature with a Melee Weapon Attack during the Spell's Duration, your Weapon glows purple, and the Attack deals an additional 1d6 Psychic Damage to the target. The target makes a Wisdom Saving Throw. On a failed Save, it is [[Conditions#Frightened|Frightened]] of you until the Spell ends. As an Action, the target can repeat the Save, ending the effect on a successful Save.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, the Attack deals an additional 1d6 Psychic Damage for each Slot Level above 1st. | |||
<br><br> | |||
=== Zephyr Strike === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 1 || Casting Time: 1 Bonus Action || Transmutation | | Level: 1 || Casting Time: 1 Bonus Action || Transmutation || Artificer, Maledictor, Paladin | ||
|- | |- | ||
| Range: Self || Duration: 1 Minute (Concentration) || Components: V | | Range: Self || Duration: 1 Minute (Concentration) || Components: V || Arcane | ||
|} | |} | ||
You move like the wind. Until the | You move like the wind. Until the Spell ends, you don't provoke Opportunity Attacks. Once before the Spell ends, you can give yourself Advantage on a Weapon Attack you make. This Attack deals an additional 1d8 Force Damage on a hit, and your Speed increases by 30ft after the Attack.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you deal an additional 1d8 Force Damage with the Attack you give yourself Advantage on, and your Speed increases by 5ft during the Duration of the Spell for each Slot Level above 1st. | |||
Once before the | <br><br> | ||
=== Zrib's Searing Coins === | === Zrib's Searing Coins === | ||