Level 1: Difference between revisions

637 bytes added ,  15:57, 14 January 2023
Line 690: Line 690:
<br><br>
<br><br>


=== Heroism ===
{| class="wikitable"
{| class="wikitable"
|+ Heroism (Bard, Paladin)
|+
|-
|-
| Level: 1 || Casting Time: 1 Action || Enchantment
| Level: 1 || Casting Time: 1 Action || Enchantment || Bard, Paladin
|-
|-
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS
| Range: Touch || Duration: 1 Minute (Concentration) || Components: VS || Divine
|}
|}
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
A willing creature you touch is imbued with bravery. Until the Spell ends, the creature is Immune to being [[Conditions#Frightened|Frightened]] and gains a number of Temporary Hit Points equal to your Spellcasting Ability Modifier at the start of each of its turns. When the Spell ends, the target loses any remaining Temporary Hit Points given by this Spell.<br>
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target one additional willing creature within Range for each Slot Level above 1st.
 
<br><br>


=== Hex ===
{| class="wikitable"
{| class="wikitable"
|+ Hex (Maledictor, Shaman, Warlock)
|+
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Enchantment
| Level: 1 || Casting Time: 1 Bonus Action || Enchantment || Maledictor, Shaman, Warlock
|-
|-
| Range: 90ft || Duration: 1 Hour || Components: VSM (the petrified eye of a newt)
| Range: 90ft || Duration: 1 Hour || Components: VSM (the petrified eye of a newt) || Arcane
|}
|}
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
You place a curse on a creature that you can see within Range. Until the Spell ends, you deal an additional 1d6 Necrotic Damage to the target whenever you hit it with an Attack. Also, choose one Ability Score when you cast the Spell. The target has Disadvantage on Ability Checks made with the chosen Ability Score.<br>
 
If the target drops to 0 Hit Points before this Spell ends, you can use a Bonus Action on a subsequent turn to curse a new creature. A [[Level 3#Remove Curse|Remove Curse]] Spell or similar magic cast on the target ends this Spell early.<br>
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd or 4th Level, the Duration of the Spell increases to 8 Hours. When you cast this Spell using a Spell Slot of 5th Level or higher, the Duration increases to 24 Hours. When you cast this Spell using a Spell Slot of 6th Level or higher, you increase the Duration for each Slot Level above 5th.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
<br><br>
 


=== Hideous Laughter ===
{| class="wikitable"
{| class="wikitable"
|+ Hideous Laughter (Bard, Wizard)
|+
|-
|-
| Level: 1 || Casting Time: 1 Action || Enchantment
| Level: 1 || Casting Time: 1 Action || Enchantment || Bard, Wizard
|-
|-
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (tiny tarts and a feather that is waved in the air)
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VSM (tiny tarts and a feather that is waved in the air) || Arcane
|}
|}
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
A creature of your choice that you can see within Range makes a Wisdom Saving Throw. On a failed Save, a creature perceives everything as hilariously funny and falls into fits of laughter, falling [[Conditions#Prone|Prone]], becoming unable to stand up, and becoming [[Conditions#Incapacitated|Incapacitated]] until the Spell ends. A creature with an Intelligence Score of 4 or less is unaffected by the Spell.<br>
 
At the end of each of the target's turns and every time it takes Damage, it can repeat the Save, ending the effect on itself on a successful Save. If a repeated Save was caused by taking Damage, it has Advantage on that Save.<br>
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target an additional creature within Range.
 
<br><br>


=== Hunter's Mark ===
{| class="wikitable"
{| class="wikitable"
|+ Hunter's Mark (Maledictor)
|+
|-
|-
| Level: 1 || Casting Time: 1 Bonus Action || Divination
| Level: 1 || Casting Time: 1 Bonus Action || Divination || Maledictor
|-
|-
| Range: 90ft || Duration: 1 Hour (Concentration) || Components: V
| Range: 90ft || Duration: 1 Hour (Concentration) || Components: V || Arcane
|}
|}
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
You choose a creature you can see within Range and mystically mark it as your quarry. Until the Spell ends, you deal an additional 1d6 Damage to the target whenever you hit it with an Attack. You also have Advantage on Wisdom (Perception) and (Survival) Checks you make to find the marked creature. If the target drops to 0 Hit Points before this Spell ends, you can use a Bonus Action on a subsequent turn to curse a new creature.<br>
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd or 4th Level, the Duration of the Spell increases to 8 Hours. When you cast this Spell using a Spell Slot of 5th Level or higher, the Duration increases to 24 Hours. When you cast this Spell using a Spell Slot of 6th Level or higher, you increase the Duration for each Slot Level above 5th.
<br><br>


=== Ice Knife ===
=== Ice Knife ===